//    â”Œâ”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”
//    â”‚   KOC POWER ALL - EMH EDITION                                                                                 â”‚
//    â”‚   LANGPACK: PORTUGUESE                                                                                 â”‚
//    â”‚    VERSION: 08.09.2013                                                                                          â”‚
//    â”‚    LINES: 2436                                                                                              â”‚
//    â”‚   TRANSLATOR:                                                                              â”‚
//    â”‚                                                                                                        â”‚
//    â”‚   HELP                                                                                                 â”‚
//    â”‚   main = GLOBAL VARS (one words spread in the whole Script)                                             â”‚
//    â”‚   - Head = HEADLINES                                                                                      â”‚
//    â”‚   - Title = MOUSE OVER TEXT                                                                             â”‚
//    â”‚   button = BUTTON TEXT                                                                                  â”‚
//    â”‚                                                                                                        â”‚
//    â”‚  IMPORTANT:    PLEASE DONT HIT ENTER OR CREATE ANY NEW LINES                                             â”‚
//    â”‚                                                                â”‚
//    â”‚                                                                                                           â”‚
//    â”‚  TRANSLATOR NOTES:    any Problems or Questions ?                                                       â”‚
//    â”‚                                                                                                           â”‚
//    â””â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”˜

//    â”Œâ”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”
//    â”‚  STATS                                                                                                 â”‚
langpack.ksTeamMember            = '30';
langpack.ksVipMember            = '95';
langpack.ksDeveloper            = '1';
//    â”‚                                                                                                        â”‚
//    â””â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”€â”˜


// TAB - LABELS
langpack.tabLabelOverview        = 'Stats';
langpack.tabLabelOptions        = 'Options';
langpack.tabLabelProduction        = 'Production';
langpack.tabLabelCrest            = 'Crest';
langpack.tabLabelAutoTrain        = 'Auto Train';
langpack.tabLabelAlliance        = 'Alliance';
langpack.tabLabelFake            = 'Fake';
langpack.tabLabelCombat            = 'Combat';
langpack.tabLabelActionLog        = 'Log';
langpack.tabLabelCourt            = 'Court';
langpack.tabLabelMovement        = 'Movement';
langpack.tabLabelThrone            = 'Throne';
langpack.tabLabelThroneStuff    = 'Throne Stuff';
langpack.tabLabelKnights        = 'Knights';
langpack.tabLabelWild            = 'Wilds';
langpack.tabLabelTrain            = 'Train';
langpack.tabLabelAutoCraft        = 'Crafting';
langpack.tabLabelAutoBuild        = 'Build';
langpack.tabLabelAutoScout        = 'Scout';
langpack.tabLabelMarch            = 'March';
langpack.tabLabelSearch            = 'Search';
langpack.tabLabelDomain            = 'Domain';
langpack.tabLabelReassign        = 'Reassign';
langpack.tabLabelAutoFarm        = 'Auto Farm';
langpack.tabLabelApothecary        = 'Apothecary'
langpack.tabLabelPopControl        = 'Pop Control';
langpack.tabLabelTurboSearch    = 'Turbo Search';
langpack.tabLabelSendMarch        = 'Marsch Sys';


//    ┌───────────────────────────────────────────────────────────────────────────┐
//    │  POWER - TAB TRANSLATION  - BEGIN                                            │
//    └───────────────────────────────────────────────────────────────────────────┘


// TAB - OPTIONS
langpack.optionsHeadLanguage    = 'Language and Version';
langpack.optionsHeadMulti = 'KoC Power - Settings';
langpack.optionsHeadChat = 'Chat';
langpack.optionsHeadColors = 'Colors';
langpack.optionsHeadStyle = 'Style';
langpack.optionsHeadStats = 'Overview Settings';
langpack.optionsHeadReports = 'Reports';
langpack.optionsHeadTower = 'Tower';
langpack.optionsHeadMore = 'more Settings';
langpack.optionsHeadBugFixes = 'KoC Bug Fixes';
langpack.optionsHeadReset = 'Reset Options';
langpack.optionsHeadResetNote = 'here you can reset all your settings';
langpack.optionsHeadSounds = 'Sounds';
langpack.optionsHeadSoundsNote = 'Sounds ONLY on Chat Alerts';
langpack.optionsHeadImpExport    = 'Import und Export';
langpack.optionsHeadImpExportNote = 'Import or Export your Settings to a new profile with KoC Power - Multilang.';

langpack.options_rallypoint_keep         = 'Keep';
langpack.options_rallypoint_keep2         = 'rallypoint slot(s) free';
langpack.optionsVisitKS = 'Visit KoC Scripts now!';
langpack.optionsImport             = 'Import';
langpack.optionsExport             = 'Export';
langpack.optionsBeta = 'Beta';
langpack.optionsRelease = 'Release';
langpack.optionsLatestInstall = 'Latest'; //optionsLatestInstall Beta Version optionsLatestInstall2
langpack.optionsLatestInstall2 = 'install';
langpack.optionsLatestBetaInstallNote = 'Visit the googlecode Projekt Page';
langpack.optionsLatestBetaInstallNote2 = 'Change now to the Beta Version';
langpack.optionsLatestReleaseInstallNote = 'Visit the Userscripts Release Page';
langpack.optionsLatestReleaseInstallNote2 = 'Change now to the Release Version';
langpack.optionsKsRunningNote = 'Visit';
langpack.optionsKsRunningNote2 = 'Homepage now!';
langpack.optionsLangpackNote = 'If no Langpack is available, <BR>click on Update and press F5 afterwards.';
langpack.optionsLoadingSWFerror = 'cannot Download Flash files...';
langpack.optionsChargement = 'Downloading Files';
langpack.optionsStopSound = 'Disable Alert now!';
langpack.optionsKsRunning = 'You are Running:';
langpack.optionsWinDragDrop = 'allow Popup Drag&Drop';
langpack.optionsPopupBorderRadius = 'Popup Border Radius';
langpack.optionsPopupBorderRadiusNote = '14 = Default | 0 = No Border { topleft topright bottomright bottomleft }';
langpack.optionsPopupTransparent = 'Popup transparency';
langpack.optionsAutoRefreshIntervall = 'Auto Refresh - Interval';
langpack.optionsAutoRefreshIntervall2 = 'minutes';
langpack.optionsWideMap = 'Wide Map';
langpack.optionsGMTClock = 'Show GMT Time';
langpack.optionsMapExtras = 'Show Map Extras';
langpack.optionsLangFlagChat = 'Show Langflag above Chat';
langpack.optionsHyperlinksButtonTitle = 'show/hide Hyperlinks';
langpack.optionsHyperlinksChat = 'Show KoC Scripts Hyperlinks Button above Chat';
langpack.optionsRefreshIfInaktive = 'Auto Refresh if KoC is inactive for 1 Minute';
langpack.optionsAwayOnKabam = 'I am Away... <sup><span class="boldRed">(only on Kabam!)</span></sup>';
langpack.optionsUserTab = 'Customized Tab';
langpack.optionsTabName = 'Tab Name';
langpack.optionsPopupHeight = 'Popup Height ';
langpack.optionsPopupHeight2 = 'px <sup>(<span class=boldRed>700 Default</span>)</sup>';
langpack.optionsAutoPublishOnFacebook = 'Auto Publish Build Request to Facebook Wall';
langpack.optionsAutoPublishOnFacebookNote = 'all Domains';
langpack.optionsAutoPublishOnFacebookNote2 = 'To Reduce Captcha Alert Select \'Only Me\'';
langpack.optionsAutoPublishOnFacebookEveryone = 'Everyone'; // USE THE VALUE FROM FACEBOOK - EN: Everyone
langpack.optionsAutoPublishOnFacebookFriendsOfFriends = 'Friends of Friends'; // USE THE VALUE FROM FACEBOOK - EN: Friends of Friends
langpack.optionsAutoPublishOnFacebookFriendsOnly = 'Friends Only'; // USE THE VALUE FROM FACEBOOK - EN: Friends Only
langpack.optionsAutoPublishOnFacebookOnlyMe = 'Only Me'; // USE THE VALUE FROM FACEBOOK - EN: Only Me

langpack.optionsBrowserBGNote = 'Here you can set an Image or Color for your Browser Background';
langpack.optionsBrowserBGColor = 'Background Color';
langpack.optionsBrowserBGImage = 'Background Image';
langpack.optionsBrowserBGImageURL = 'Image URL';
langpack.optionsBrowserBGImageNote = 'enter here your Image URL... ex. http://image.com/yourImage.jpg';
langpack.optionsBrowserBGorColor = '<u>or</u>: Color';
langpack.optionsBrowserBGColorNote = 'enter here your Color code ex. #000000 for Black';

langpack.optionsPowerMenuLeft = 'Show Tab Menu on the left';
langpack.optionsPostMulitUpdate = 'Post automatic Update Information to Alliance Chat <sup><span class="boldRed">(post on every Refresh until your Update is done!)</span></sup>';
langpack.optionsPostMulitUpdateSound = '<b>(update)</b> Command Sound:';
langpack.optionsPostMulitUpdateSoundAutoPlay = ' Auto Play';
langpack.optionsPostMulitUpdateShowFull = 'Full Note';
langpack.optionsPostMulitUpdateShowTextImageLike = 'Text + Image + Like';
langpack.optionsPostMulitUpdateShowTextImage = 'Text + Image';
langpack.optionsPostMulitUpdateShowText = 'only Text';
langpack.optionsEnableButtler = 'Res Anfrage, Shortcut Buttons, Transport Tools';
langpack.optionsLoadingsounderror = 'Unable to load sound file!';
langpack.optionsHideSummoningCircle = 'Hide Summoning Circle (Refresh needed)';
langpack.optionsMultiBrowserOverride     = 'Click <b>OK</b> on \"You have Koc open in a newer window\" pop-up';
langpack.optionsMultiBrowserAntiCheat     = 'Disable \"You have Koc open in a newer window\" pop-up';
langpack.optionsMultiBrowserAntiCheatNote     = 'Use at own risk, you will be logged by kabam for this method!';
langpack.optionsShowMultiUpdateCmd = 'show Update Information if <b>(update)</b> Command in Chat!';
langpack.optionsInfoBox = 'hide KoC Scripts - Info Box<sup><span class="boldRed">(ein Like wÃ¤re Nett ;)</span></sup>';
langpack.optionsCustomWideScreen = 'Custom WideScreen';
langpack.optionsKsTab = 'KoC Scripts Tab <span class="boldRed"><sup>(a Like would be nice ;)</sup></span>';
langpack.optionsHeadTabs = 'Tabs';
langpack.optionsHeadTabsOrder = 'Tab Order';
// - STATS
langpack.optionsStatsTabShowTroops = 'Show Troops';
langpack.optionsStatsTabShowRes = 'Show Resources';
langpack.optionsStatsTabShowResProduction = 'Resource Production';
langpack.optionsStatsTabShowMarches = 'Marching Troops';
langpack.optionsStatsTabShowDef = 'Show Defence';
langpack.optionsStatsTabShortValues  = 'Shorten values in Stats Tab';
langpack.optionsStatsTabShowPop  = 'Show Population';
langpack.optionsStatsTabTrainTroops  = 'Show Training Troops';
langpack.optionsStatsTabFoodLeft  = 'Show food in red if food Left for';
langpack.optionsStatsTabFoodLeft2  = 'hours';
// - CHAT
langpack.optionsChatRight  = 'Chat on Right';
langpack.optionsChatLowFood  = 'Enable Food Alert';
langpack.optionsChatHelpReq  = 'Help on Build and Research Request';
langpack.optionsChatDelReq  = 'Hide Build and Research Request';
langpack.optionsChatDelRules  = 'Remove Chat Rules';
langpack.optionsChatExtras  = 'Extended Chat Functionality (clickable Coordinates, Colours etc.)';
langpack.optionsChatSoundVolume  = 'Volume:';
langpack.optionsChatWhisperSound  = 'Whisper Sound: URL';
langpack.optionsChatScoutSound  = 'Sound on Scout Attacks';
langpack.optionsChatScoutBG  = 'Background Color - Scout Attacks';
langpack.optionsChatAttackSound  = 'Sound on attacks on ally members';
langpack.optionsChatWildSound  = 'Sound on Wild Attacks';
langpack.optionsChatFoodSound  = 'Sound on Food Alert';
langpack.optionsChatAttackBG  = 'Background Color - Attacks';
langpack.optionsChatWildAttackBG  = 'Background Color - on Wild Attacks';
langpack.optionsChatLowFoodBG  = 'Background Color - on Food Alerts';
langpack.optionsChatGlobalBG  = 'Background Color - Global Chat';
langpack.optionsChatAllianceBG  = 'Background Color - Allianz Chat';
langpack.optionsChatFontcolor  = 'Fontcolor';
langpack.optionsChatLeaderBG  = 'Backgrounds for Alliance Leader';
langpack.optionsChatSelectColor  = 'Select Color';
langpack.optionsChatSelectColorNote  = 'Select now a colorcode!';
langpack.optionsChatOwnAvatar = 'Own Avatar: URL';
langpack.optionsChatLangFlag = 'Langflag as Avatar <sup>(<span class=boldRed>only for you visible and disable Own Avatar!</span>)</sup>';
langpack.optionsChatOwnAvatar2 = 'Size: 25x25 only visible for yourself';
// - COLORS
langpack.optionsColorsHead = 'Player Chat Background Colors';
langpack.optionsColorsColor = 'Color';
langpack.optionsColorsSubMainTitle = 'Sub Main Title';
langpack.optionsColorsMainTitle = 'Main Title';
langpack.optionsColorsHover = 'Hover';
langpack.optionsColorsBackground = 'Background';
// - AVATAR
langpack.optionsHeadAvatars = 'Avatar';
langpack.optionsAvatarHeadMore = 'more Information';
langpack.optionsAvatarNote = '<center>All Player who Donate 2 or More than 2â¬, <BR>can set up an own Avatar that is visible <u>for</u> all  <b>KoC Power - Multilang User</b></center>\
<HR><u><b>What do i get for my Donation ?</b></u>\
<BR> 1. A Place in KoC Power - Multilang for your Avatar \
<BR> 2. All Buyed Avatars will show in the Hall of Fame\
<BR> 3. You can add an own Note that will show to everyone on MouseOver the Avatar \
<BR> 4. You can Link your Avatar with your Facebook Profile\
<BR> 5. Changing your Avatar is also no Problem (but please not every day ;) \
<HR><center>We <i>planed</i> i will try to keep this Project <u>forever</u> online!<BR>so you can be a part of - KoC (Scripts) History, at <a href="http://kocscripts.com" target="_blank">KoC Scripts</a> (<i>kocscripts.com</i>)</center>\
<div class=pdxStat>Create your Avatar</div>\
1. <a href="http://www.coolutils.com/online/image-converter/" target="_blank" title="Convert your Image to the needed Format">Create now</a> an avatar in: <i><b>25px x 25px</b> (pixel)</i> and File Type: <i><b>.png</b></i><br>\
2. Upload your Avatar <a href="http://www.directupload.net" target="_blank" title="Upload at directupload.net">hier</a> or <a href="http://imageshack.us" target="_blank"  title="Upload at imageshack.us"> here</a> <br>\
3. just copy the Blue Text, Fill it out and send it to <a href="www.facebook.com/pdxinthemix" title="Send PDX your Avatar Information now!" target="_blank">PDX</a>';
langpack.optionsAvatarForm = '<B>Comment:</B> Name: here you can add your own Comment that will display on Mouse Over<br>\
<B>Set a Hyperlink on my Avatar to my Facebook:</B> yes/no<br>\
<B>Avatar Adress:</B> http://fileHoster.com/yourAvatarIn25x25pixel.png<br>\
<B>Donate Information:</B> ex. your Paypal Name or yourAdress@paypal.com';
langpack.optionsAvatarHeadKsTeam = 'Ks Team and Ks Vips';
langpack.optionsAvatarKsDeveloper = 'Ks Developer';
langpack.optionsAvatarKsTeam = 'Ks Team';
langpack.optionsAvatarKsVips = 'Ks Vips';
langpack.optionsUserIDNote = 'This is your User ID, this UserID is for all domains';
// - HALL OF FAME
langpack.optionsHeadHallOfFame = 'Hall of Fame';
langpack.optionsHeadHallOfFameNote = 'Here you can see all avatars that was buyed by other Players, Thanks to all Players who made an Donation already!';
langpack.optionsHallOfFameNote = 'All avatars are submitted by users. copyrights are owned by them';
// - REPORTS
langpack.optionsReportsDelInboxGifts = 'Enable delete gifts report button in inbox';
langpack.optionsReportsExtras = 'Extended Alliance Reports';
langpack.optionsReportsViewMember = 'Enable Show Player'; //Spieler Anzeigen Button Aktivieren
langpack.optionsReportsDeleteButton = 'Enable Delete Button';
langpack.optionsReportsAutoDelete = 'delete reports automatically';
langpack.optionsReportsAutoDeleteScout = 'Scouts (by Attacker)';
langpack.optionsReportsAutoDeleteBarbTrans = 'Barbarian Camps / Transports';
langpack.optionsReportsAutoDeleteTransport = 'Transports (to your cities)';
langpack.optionsReportsAutoDeleteCrestCity = 'Crest Tab (City Attacks)';
// - MORE
langpack.optionsMoreSelectHQ = 'Select HQ';
langpack.optionsMoreOpenHQ = 'select HQ automatically after refresh';//orig: Bunker Stadt Automatisch bei Refresh aufrufen
langpack.optionsMoreAutoGold = 'Collect Gold at';
langpack.optionsMoreAutoGold2 = '% happiness automatically ';
langpack.optionsMoreCityButtons = 'Show City Buttons in Movement Tab';
langpack.optionsMoreCityButtons2 = 'Reinforce, reassign and transport';
langpack.optionsMoreMessage = 'Extended messages';
langpack.optionsBugDisableKnightSel = 'Disable knight autoselect';
langpack.optionsBugDisableKnightSel2 = 'if scouting, transporting or reassigning';
langpack.optionsBugCoordBox = 'Show coords-box above troop activities';
langpack.optionsBugMightFix = 'Might Display Fix in KoC Header';
langpack.optionsBugResFix = 'Ressource Display Fix on KoC Production Stats';
langpack.optionsBugMapDistance = 'Fix map distance bug';
// - TOWER
langpack.optionsTowerEnable = 'Enable Tower Alert';
langpack.optionsTowerEnableSounds = 'sound on attack <sup><span class="boldRed"(also on Scout or Wild Attacks)</span></sup>';
langpack.optionsTowerPostSettings = 'Post Settings:';
langpack.optionsTowerPostSettings2 = 'Alliance Chat and/or';
langpack.optionsTowerPostSettings3 = 'whisper';
langpack.optionsTowerOwnMessage = 'Own Message:';
langpack.optionsTowerAlertIf = 'alarm on:';
langpack.optionsTowerAlertIfWild = 'wilderness attack';
langpack.optionsTowerAlertIfScout = 'scout attack';
langpack.optionsTowerMinTroops = 'Min. troop count: ';
langpack.optionsTowerMinTroops2 = 'in your main city';
langpack.optionsTowerMinTroops3 = 'in your other cities';
langpack.optionsTowerFoodLeft = 'Food left';
langpack.optionsTowerHideHQ = 'DonÂ´t show main city';
langpack.optionsTowerStopOnAttack = 'Stop on attacks';
langpack.optionsTowerStopOnAttackRaid = 'RAID';
langpack.optionsTowerStopOnAttackSupply = 'Suppliers';
langpack.optionsTowerStopOnAttackDarkForest = 'DARK FOREST';
langpack.optionsTowerStopOnAttackCrest = 'CREST';
langpack.optionsTowerEMail = 'e-mail';
langpack.optionsTowerEMailNote = '(need fb authorization)';
langpack.optionsTowerEMailToken = 'your token';
langpack.optionsTowerFletch = 'Fletching:';
langpack.optionsTowerThrone = 'Throne:';
langpack.optionsTowerRange = 'Range';
langpack.optionsTowerRangeDebuff = 'Range Debuff';
langpack.optionsTowerDefBooster = 'Def Booster:';

langpack.optionsSoundURL = 'Sound URL';
langpack.optionsSoundGetFSAttack = '-attack-';
langpack.optionsSoundGetFSHorn = '-horn-';
langpack.optionsSoundGetFSGun = '-gun-';
langpack.optionsSoundFunChatCommands = '<b>Chat Command</b>:';
langpack.optionsSoundFunSoundURL = 'URL';
langpack.optionsSoundURLNote = 'Sound on Incomming Attacks no matter Scout or other Attacks';
langpack.optionsSoundAlertLenght = 'Alarm duration';
langpack.optionsSoundsLinks = 'Here you is the <a href="https://koc-power-pdx.googlecode.com/files/sounds.txt" target="_blank">Sound Link List</a> for all Sound on our KoC Scripts Server!';

langpack.optionsChangelogFiles = 'Neusten Änderungen: <a href="http://koc-power-pdx.googlecode.com/svn/trunk/changelog-DE.txt" target="_blank" title="Schaue dir die Ã¤nderungen an"><img src="'+FlagDE24+'" width="18" height="18" border="0"></a></strong><a href="http://koc-power-pdx.googlecode.com/svn/trunk/changelog-EN.txt" target="_blank" title="Check the latest Changes"><img src="'+FlagEN24+'" width="18" height="18" border="0"></a><a href="http://koc-power-pdx.googlecode.com/svn/trunk/changelog-FR.txt" target="_blank" title="Check the latest Changes"><img src="'+FlagFR24+'" width="18" height="18" border="0"></a><a href="http://koc-power-pdx.googlecode.com/svn/trunk/changelog-IT.txt" target="_blank" title="Check the latest Changes"><img src="'+FlagIT24+'" width="18" height="18" border="0"></a><a href="http://koc-power-pdx.googlecode.com/svn/trunk/changelog-TR.txt" target="_blank" title="Check the latest Changes"><img src="'+FlagTR24+'" width="18" height="18" border="0"></a><strong><a href="http://koc-power-pdx.googlecode.com/svn/trunk/changelog-ES.txt" target="_blank" title="Check the latest Changes"><img src="'+FlagES24+'" width="18" height="18" border="0" target="_blank" title="Check the latest Changes"></a></strong><strong><a href="http://koc-power-pdx.googlecode.com/svn/trunk/changelog-PT.txt" target="_blank" title="Check the latest Changes"><img src="'+FlagPT24+'" width="18" height="18" border="0"></a>';

langpack.options_dashboard_head                        = 'Dashboard';
langpack.options_dashboard_reswaring                 = 'Show warnings when resources<BR> are below::';
langpack.options_dashboard_display                    = '<b><u>Dashboard Display Settings:</u></b> <sup><span class=boldRed>(need Refresh)</span></sup>';
langpack.options_dashboard_display_multi            = 'KoC Power - Multilang Information';
langpack.options_dashboard_display_trpreset            = 'Show Throne Presets';
langpack.options_dashboard_display_rps                = 'Rallypoint';
langpack.options_dashboard_display_cds                = 'City Defense';
langpack.options_dashboard_display_tower            = 'Tower Alerts';
langpack.options_dashboard_display_alerts            = 'Warings (Alerts)';
langpack.options_dashboard_display_5logitems        = 'Last 5 Logs Items';
langpack.options_dashboard_display_marches            = 'Saved Marches';

langpack.options_dashboard_multinote_script            = 'Script:';
langpack.options_dashboard_multinote_script2        = 'KoC Power - Multilang';
langpack.options_dashboard_multinote_version        = 'Version:';
langpack.options_dashboard_multinote_langversion    = 'Langpack Version:';
langpack.options_dashboard_multinote_forum            = 'Support Forum';
langpack.options_dashboard_multinote_update            = 'Update Info:';
langpack.options_dashboard_multinote_update2        = 'You are currently using';
langpack.options_dashboard_multinote_update3        = 'Version. Change to ';
langpack.options_dashboard_multinote_install        = 'Install';
langpack.options_dashboard_multinote_install2        = '<a href="http://userscripts.org/scripts/source/104137.user.js" target="_blank">install</a> KoC Power - Multilang (Release)';
langpack.options_dashboard_multinote_install3        = '<a href="http://koc-power-pdx.googlecode.com/svn/beta/kocpower-multi-pdx.user.js" target="_blank">install</a> KoC Power - Multilang (Beta)';
langpack.options_dashboard_multinote_links            = 'Links';


// - DEFAULLT OPTIONS
langpack.optionsDefaultAlertMessage = '!!! Attention Attack !!!';
langpack.optionsDefaultSpamGlobalMessage = 'Hi Global! Have you been on kocscripts.com today ?';
langpack.optionsDefaultSpamAllianceMessage = 'Hey Alliance =) Have you been on kocscripts.com today ?';


// TAB - AUTO FARM
langpack.farmHead = 'Automatic Farm Function';
langpack.farmButton = 'Farming';
langpack.farmShow = 'Show Farms';
langpack.farmShowNote = 'You need to Finish the Search to See the Farms...';
langpack.farmHeadStats = 'Farm Statistic';
langpack.farmHeadOptions = 'Auto Farm - Options';
langpack.farmKeepRP = 'Keep ';
langpack.farmKeepRP2 = 'rallypoint slot(s) free';
langpack.farmDeleteRpt = 'Delete reports:';
langpack.farmSearchDist = 'Search Distance:';
langpack.farmInactivePlayer = 'Farm if inactive for more then:';
langpack.farmInactivePlayer2 = 'days (checked every 6 hours)';
langpack.farmCityLevel = 'City Level:';
langpack.farmDip = 'Diplomacy: ';
langpack.farmHeadTroops = 'Farm Troops';
langpack.farmNoData = 'No Data';
langpack.farmFarms = 'Farms: ';
langpack.farmAllianceName = 'Alliance Name';
langpack.farmInactive = 'Inactive';
langpack.farmAttacks = '# Attacks';
langpack.farmChecks = '# Checks';
langpack.farmSearchAt = 'Searching at';
langpack.farmFound = 'Found:';
langpack.farmIntervall = 'Farm Interval:';
langpack.farmSearch = 'Search again';
langpack.farmPlayerName = 'Player Name';
langpack.farmCityName = 'City Name';
langpack.farmDist = 'Dist.';
langpack.farmId = 'Id';
langpack.farmContinuously = 'Continuously';
langpack.farmChecksAttacks = 'Attacks:';
langpack.farmChecksChecks = '- Checks:';


// TAB CREST
langpack.crestHead = 'Cresting automatically';
langpack.crestHeadSettings = 'Crest Search -Settings';
langpack.crestEnableReports = 'send Crest report';
langpack.crestReportIntervall = 'Crest report Intervall:';
langpack.crestHelpPopupHead = 'Help';
langpack.crestReloadIfFaild = 'Reload if failed';
langpack.crestKeepRPSlots = 'keep ';
langpack.crestKeepRPSlots2 = ' Rallypoint slots free.';
langpack.crestWave = 'Wave';
langpack.crestRoute = 'Attack Routes';
langpack.crestRoute1 = 'City / Target';
langpack.crestCaptchaAlert  = 'You have received Captchas due to Crest tab';
langpack.crestReportHead  = 'Crest Stats:';
langpack.crestReportCrestFound  = 'found crest';
langpack.crestReportCrestTotal  = 'found crest:';
langpack.crestReportCrestTotal2  = 'found crest.';
langpack.crestReportFirstWave  = '1. Wave:';
langpack.crestReportFirstWave2  = 'send:';
langpack.crestReportSecondWave  = '2. Wave';
langpack.crestReportSecondWave2  = 'send:';
langpack.crestReport  = 'Crest report';
langpack.crestAdd  = 'add target';
langpack.crestTarget  = 'target';
langpack.crestAbdoneFaild  = 'Tried 5 Times to abdone wild... Reloading game now...';//5 tentatives d\'abandon de la TS sans succes - on recharge le jeu
langpack.crestRoundFaild  = 'Tried 50 Times to send a new round... Reloading game now...';//50 tentatives de tours - on recharge le jeu


// TAB - REASSIGN
langpack.reassignTabLabel = 'manually';
langpack.reassignHead = 'Here you can reassign troops';
langpack.reassignHeadStats = 'reassigning stats';
langpack.reassignEST = 'estimated arrival';
langpack.reassignSameCity = 'You canÂ´t reassign your troops in the same city...';
langpack.reassignSelectTroops = 'please choose your troops first... =)';
langpack.reassignMaxRP = 'your rally point can send: ';
langpack.reassignMaxRP2 = 'only!';
langpack.reassignLoading = 'Troops will be reassigned, hold on a second, please...';
langpack.reassignIn2Minutes = 'Troops will be reassigned in 2 minutes...';
langpack.reassignError = 'Error, please try again... :/';
langpack.reassignOK = 'Troops will be reassigned - arrival:';
// - AUTO REASSIGN
langpack.reassignAutoTabLabel = 'automated';
langpack.reassignAutoHead = 'Reassign troops automatically';
langpack.reassignAutoTroopLock = 'troop lock';
langpack.reassignAutoTroopLockNote = 'If this setting is activated, your troop settings will not change if you switch cities';
langpack.reassignAutoAddRoute = 'add route';
langpack.reassignAutoHeadAddRoute = 'Reassigning route - add';
langpack.reassignAutoHeadRoutes = 'Reassigning route';
langpack.reassignAutoLogOK = '<u>from</u>:';
langpack.reassignAutoLogOK2 = '<u>to</u>:';
langpack.reassignCaptchaAlert  = 'You received a captcha because of automated troop reassigning';


// TAB - TRANSPORT
langpack.transportTabLabel = 'Manual';
langpack.transportHead = 'Here you can move your resources';
langpack.transportAmount = 'Transport amount:';
langpack.transportMarchTime = 'march time:';
langpack.transportGoldNote = 'transport gold';
langpack.transportFoodNote = 'transport food';
langpack.transportWoodNote = 'transport wood';
langpack.transportStoneNote = 'transport stones';
langpack.transportIronNote = 'transport ore';
langpack.transportAheterstoneNote = 'transport aetherstones';
langpack.transportOrTargetCoord = '<u>or</u> <b>target coordinate</b>:';
langpack.transportButton = 'transport now';
langpack.transportNoAlliance = 'no alliance!';
langpack.transportStatus = 'You canÂ´t transport more than';
langpack.transportStatus2 = 'ressources';
langpack.transportStatsHead = 'transport statistics';
langpack.transportStatusRes = 'Error: Please select a resource!';
langpack.transportStatusNotPossible = 'Error: Not possible to march to this city!';
langpack.transportStatusNoTroops = 'Error: Please choose an amount of troops!';
langpack.transportStatusCoord00 = 'Error: You canÂ´t march to the coordinate 0,0!';
langpack.transportOK = 'Transport is on its way!';
langpack.transportMiss = 'Error: Please try again... :/';
langpack.transportStartIn2Seconds = 'Transport starts in 2 seconds!';
langpack.transportLoading = 'Loading, Please wait a minute...';
langpack.transportValue = '<b>Werte</b>: 1 Billion = 1000000000 | 100 Million = 100000000 | 10 Million = 10000000 | 1 Million = 1000000';
langpack.transportSend = 'Send:';
langpack.transportSend2 = 'Ressourcen with';
// - AUTO
langpack.transportAutoTabLabel = 'Automated';
langpack.transportAutoMinTroops = 'Minimum troops:';
langpack.transportAutoHead = 'Auto Transport - Settings';
langpack.transportAutoAddRouteHead = 'Transport Routes - add';
langpack.transportAutoAddRoute = 'add Route';
langpack.transportAutoTroopType = 'Troop type';
langpack.transportAutoTroopAvailable = 'available:';
langpack.transportAutoTroopAvailableCarry = 'can transport:';
langpack.transportAutoNeedTroops = 'need troops:';
langpack.transportAutoRoutes = 'Transport routes';
langpack.transportAutoRoutesActive = 'active';
langpack.transportAutoRoutesDisabled = 'disabled';
langpack.transportAutoLog = '<u>from:</u>';
langpack.transportAutoLog2 = '<u>to:</u>';
langpack.transportAutoActivateRoute = 'activate route';
// - SUPPLY
langpack.transportSupplyTabLabel = 'Supplier';
langpack.transportSupplyHead = 'Organize resources for training or building';
langpack.transportSupplyHeadSettings = 'Supply settings';
langpack.transportSupplyButtonAutoTransportValue = 'Auto transport values';
langpack.transportSupplyKeep = 'keep at least:';
langpack.transportSupplyLogFullRP = 'rally point slots are occupied!';
langpack.transportSupplyLogTransport = 'Transport <u>from</u>';
langpack.transportSupplyLogTransport2 = '<u>to</u>';
langpack.transportSupplyLogNoTroops = 'not enough troops';
langpack.transportSupplyLogNoRes = 'not enough resources';


// TAB - PLAYER
langpack.playerMustInAlliance = 'You must be in an alliance to see other players';
langpack.playerTop100 = 'TOP 100';
langpack.playerMinSearch = 'Your search entry must have at least 3 characters!';
langpack.playerLoading = 'Searching data on Leaderbord';
langpack.playerExportXLSNote = 'Copy content (CTRL+C), open Notepad, insert content (CTRL+V) and save as .cvs file.';
langpack.playerExportXLS = 'Export XLS:';
langpack.playerExportXLSHelp = '<u><b>Player</b></u> ; <u><b>Might</b></u> ; <u><b>Coords</b></u> ; <u><b>Level</b></u> ; <u><b>Distance</b></u> ; <u><b>City</b></u>';
langpack.playerSearchHead = 'Distance from:';
langpack.playerShowNote = 'Details';
langpack.playerShowNote2 = 'Show';
langpack.playerName = 'Player name:';
langpack.playerAlliance = 'Alliance name:';
langpack.playerSearchPlayer = 'Search Player';
langpack.playerSearchAlliance = 'Search Alliance';
langpack.playerSearchAllianceList = 'Alliance List';
langpack.playerTop100Head = 'Camelots Server Top 100  :';
langpack.playerTop100Search = 'create Top 100 list';
langpack.playerSearchFirstPageNote = 'first page';
langpack.playerSearchBackNote = 'back';
langpack.playerSearchNextNote = 'next';
langpack.playerSearchLastPageNote = 'last page';
langpack.playerSearchPlayerHead = 'result of player search:';
langpack.playerSearchAllianceHead = 'result of alliance search:';
langpack.playerSearchPlayerKoCMon = 'KoC Monitor';
langpack.playerSearchPlayerKoCMonNote = 'show player details on kocmon.com';
langpack.playerSearchAllianceKoCMonNote = 'show alliance details on kocmon.com';
langpack.playerSearchPlayerKoCdunnoNote = 'show player details on koc.dunno.com';
langpack.playerSearchPlayerUserID = 'User ID:';
langpack.playerListAlliancesFirst = 'List Alliances first.';
langpack.playerPageOutOfRange = 'Page number out of range';
langpack.playerPageDisplay = 'Display Page now...';
langpack.playerPlayerDisplay = 'Searching for Players...';


// TAB - SEARCH
langpack.searchCanceled = 'Search canceled!';
langpack.searchXmustBe = 'X must be between 0 and 749';
langpack.searchYmustBe = 'Y must be between 0 and 749';
langpack.searchMinGreater0 = 'Minimum distance should be larger than 0...';
langpack.searchMaxGreater0 = 'Maximum distance should be larger than 0...';
langpack.searchMaxGreaterMin = 'Maximum distance should be larger than minimum distance...';
langpack.searchMax375 = 'Maximum distance does not need to be larger than 375 - it only causes browser lags and slows down the search ...';
langpack.searchStop = 'Stop search';
langpack.searchShowHideOptions = 'Show/hide settings';
langpack.searchOptionsHead = 'Options';
langpack.searchLevelMin = 'Min. Level:';
langpack.searchLevelMax = 'Max. Level:';
langpack.searchStartpoint = 'startpoint:';
langpack.searchFor = 'search for:';
langpack.searchFilter = 'Filter:';
langpack.searchSort = 'Sort:';
langpack.searchCoordsOnly = 'Show only coordinates:';
langpack.searchSearching = 'searching:';
langpack.searchScoutCaptcha = 'Sorry, captcha popups...';
langpack.searchScoutBog = 'Error on scouting a bog';
langpack.searchSearched = 'Searched:';
langpack.searchFound = 'Found:';
langpack.searchStartScout = 'start attack';
langpack.searchStopScout = 'stop';
langpack.searchLastLogin = 'check last login';
langpack.searchPlayerCheckOnline = 'check player online status';
langpack.searchPlayerDetails = 'search player details';
langpack.searchPlayerCreate = 'create:';
langpack.searchPlayerLeaderboard = 'search leaderboard data';
langpack.searchFailedAttempt = 'attempt failed!';
langpack.searchScoutSent = 'sent =)';
langpack.searchCoordsInvalid = 'invalid coords';
langpack.searchNoCoords = 'you did not enter any coordinates...';
langpack.searchNotFoundInMist = 'not found! maybe misted?';
langpack.searchSentScouts = 'Scouts will be sent from:';
langpack.searchSentScouts2 = 'sent';
langpack.searchNoResult = 'nothing found... :/';
langpack.searchSentScoutsAttacks = 'send attack on';
langpack.searchSentScoutsAttacks2 = '...';
langpack.searchSentScoutsWaitForRP = 'wait for RP';
langpack.searchScoutsStart = 'Start';
langpack.searchScoutsHead = 'Auto scout';
langpack.searchNoScouts = 'not enough scouts';
langpack.searchScoutKnightError = 'Knight error';
langpack.searchScoutNoParameterError = 'not possible, missing parameter';
langpack.searchScoutTo = 'Scouts will be sent to';
langpack.searchScoutTo2 = 'sent';
langpack.searchScoutTargetCoords = 'target coordinates';
langpack.searchScoutAmount = 'Scout Amount:';
langpack.searchScoutNoAvailable = 'not avaible for level:';
langpack.searchExport = 'Export to KoC Attack';
langpack.searchScoutList = 'Scout list';
// langpack.searchStart = 'Search';
langpack.searchFree = 'free';
langpack.searchFreeSel = 'free';
langpack.searchDetails = 'Details';
langpack.searchMin3Letter = 'Your search entry must have at least 3 characters!';
langpack.searchOnlyShow = 'Displaying only 500 of'; //searchOnlyShow 222 searchOnlyShow2
langpack.searchOnlyShow2 = 'results until search is finished.'; 
langpack.searchDarkForestOptions = 'Dark Forest - setting'; 
langpack.searchAll = 'all';
langpack.searchHostile = 'hostile';
langpack.searchInMist = 'in Mist';
langpack.searchAlly = 'allies';
langpack.searchFriendly = 'friendly';
langpack.searchNeutral = 'neutral';
langpack.searchNoAlliance = 'unaligned';
langpack.searchMightMin = 'Min. might:';
langpack.searchMightMax = 'Max. might:';


// TABS - DASHBOARD
langpack.dashboard_head_request                = 'Request per min.:';
langpack.dashboard_head_request2            = 'Last Mouse Move:';
langpack.dashboard_head_moveMove            = 'here you can see when you moved last time your mouse...';
langpack.dashboard_head_cityDef                = 'City Defense';
langpack.dashboard_marches_status            = 'Marches:';
langpack.dashboard_alert_foodalert            = ': low food  ->';
langpack.dashboard_alert_woodalert            = ': low wood ->';
langpack.dashboard_alert_stonealert            = ': low stone ->';
langpack.dashboard_alert_orealert            = ': low ore ->';
langpack.dashboard_alert_aehteralert        = ': low Aetherstones ->';
langpack.dashboard_alert_notroopstrain        = ': no troops trained.';
langpack.dashboard_alert_nobuildqueue        = ': no buildings in queue';
langpack.dashboard_alert_noreseach            = ': no research';
langpack.dashboard_alert_nobritonreseach    = ': no Briton Research';
langpack.dashboard_alert_thronefull            = 'Throne Room FULL';
langpack.dashboard_sacifice_head            = 'Sacifice';


// TABS - TURBO SEARCH
langpack.searchHead = 'Search';
langpack.searchArea = 'Area';
langpack.searchBlocks= 'Blocks';
langpack.searchStart = 'Search';
langpack.searchStartSearching = 'Searched';
langpack.searchHeadResult = 'Search Results';
langpack.searchHeadResultScout = 'Spähen';
langpack.searchHeadResultShowMisted = 'Show Misted';
langpack.searchPopSelCityOrCoords = 'Please select city or enter coords...';
langpack.searchKnightSelect = '-- Knight Select --';
langpack.searchRaidSave = 'Raid and save';
langpack.searchRaidExport = 'Export';
langpack.searchRaidPopExport = 'Export to Raid';
langpack.searchCities = 'Cities';
langpack.searchBarbCamps = 'Barbarian Camps';
langpack.searchWilderness = 'Wilderness:';
langpack.searchGrassLake = 'Grass./Lake';
langpack.searchWoodland = 'Woodland';
langpack.searchHills = 'Hills';
langpack.searchMountain = 'Mountain';
langpack.searchPlain = 'Plain';
langpack.searchDarkForest = 'Dark Forest';
langpack.searchFilterAlliancesRank = 'Filter alliances Rank:';
langpack.searchFilterTo = 'to';
langpack.searchFilterMisted = 'Misted';
langpack.searchFilterHostile = 'Hostile';
langpack.searchFilterFriendlyUs = 'Friendly / Us';
langpack.searchFilterFriendlyToUs = 'Friendly To Us';
langpack.searchFilterNeutral = 'Neutral';
langpack.searchFilterAllied = 'Allied';
langpack.searchFilterFriendly = 'Friendly';
langpack.searchFilterFriendly2 = 'Us';
langpack.searchFilterUnallied = 'Unallied';
langpack.searchFilterMightInMillion = 'Might (in Million):';
langpack.searchResultsCoords = 'Coords';
langpack.searchResultsPlayerName = 'Player Name';
langpack.searchResultsCityName = 'City Name';
langpack.searchResultsMistedCities = 'This function was made because Kabam needs to fix this bug, it has been around for ages.<BR>If you (just like me) don\'t like this exploit, please report it at: <a href="https://kabam.secure.force.com/PKB/pkb_contactUs?game=All&lang=en_US&l=en_US" target="_blank">This link</a>';
langpack.searchResultsLev = 'Lev';
langpack.searchResultsType = 'Type (#)';
langpack.searchResultsDist = 'Dist';
langpack.searchTransportLeastOneTroop = 'You got to send a least one troop...';
langpack.searchTransportEnterCoords = 'Please enter coords...';
langpack.searchFilterMin = 'Min.:';
langpack.searchFilterMinLev = 'Min. Level:';
langpack.searchFilterMax = 'Max.:';
langpack.searchFilterMaxLev = 'Max. Level:';
langpack.searchFilterUnowned = 'Unowned';
langpack.searchHeadPopRaids = 'KoC Power - Multilang: Raids';
langpack.searchPopRaids = '<A target="_tab" href="http://kocscripts.com/category/more/barbaren-lager/">A lot more can be found on KoCscripts.com</a>\
       <TABLE class=pdxTab><TR><TD>Lvl</td><TD>Troops</td></tr>\
       <TR><TD>1</td><TD>500 Supply Troops + 500 Archers</td></tr>\
       <TR><TD>2</td><TD>500 Supply Troops + 2500 Archers</td></tr>\
       <TR><TD>3</td><TD>500 Supply Troops + 5000 Archers</td></tr>\
       <TR><TD>4</td><TD>500 Supply Troops + 7500 Archers</td></tr>\
       <TR><TD>5</td><TD>15000 Archers</td></tr>\
       <TR><TD>5</td><TD>12000 Archers IF Level 10 fletching and Level 9 Featherweight</td></tr>\
       <TR><TD>6</td><TD>25000 Archers IF Level 9 fletching</td></tr>\
       <TR><TD>6</td><TD>22000 Archers IF Level 10 fletching</td></tr>\
       <TR><TD>7</td><TD>45000 Archers IF Level 10 fletching</td></tr>\
       <TR><TD>7</td><TD>44000 Archers IF Level 10 fletching and knight 69+</td></tr>\
       <TR><TD>7</td><TD>40000 Archers IF Level 10 fletching and knight 94+</td></tr>\
       <TR><TD>8</td><TD>28000 Ballista WITH Level 10 fletching and Knight 91+</td></tr>\
       <TR><TD>9</td><TD>56000 Ballista WITH Level 10 fletching and Knight 98+</td></tr>\
       <TR><TD>10</td><TD>125000 Catapults (500 Catapults loss!)</td></tr></tr></table>';


// TAB - REPORT
langpack.reportsHead = 'Messages and Alliance Reports';
langpack.reportAllianceReports = 'Alliance Reports';
langpack.reportPlayerReports = 'Player Reports';
langpack.reportInbox = 'Inbox';
langpack.reportOutbox = 'Outbox';
langpack.reportThemAttacker = 'Attacker';
langpack.reportUsAttacker = 'Alliance';
langpack.reportBothAttacker = 'both';
langpack.reportThemTarget = 'Attacker';
langpack.reportUsTarget = 'Alliance';
langpack.reportBothTarget = 'both';
langpack.reportAutoSearch = 'Auto';
langpack.reportContain = 'Search for:';
langpack.reportDifferent = 'Difference';
langpack.reportSynthesis = 'SYN:';
langpack.reportSearchedPages = 'Search:';
langpack.reportEnemy = 'Enemy';
langpack.reportBarbLevel = 'Barb Lvl:';
langpack.reportBarbLevelNote = 'game problem: refresh';
langpack.reportCityLevel = 'City Lvl:';
langpack.reportNoResults = 'no results';
langpack.reportFound = 'Found:';
langpack.reportSearched = 'Searched:';
langpack.reportDarkForestSummary = 'show Dark Forest summary';
langpack.reportDarkForestSummaryHead = 'Dark Forest summary';
langpack.reportNoDarkForestReports = 'no Dark Forest reports found';
langpack.reportAttackSummary = 'Show Attack summary';
langpack.reportAttackSummaryHead = 'Attack summary';
langpack.reportNoAttackSummary = 'no Attack summary found';
langpack.reportOurLooses = 'your losses';
langpack.reportEnemyLooses = 'hostile losses ';
langpack.reportTotalMight = 'total might';
langpack.reportNoMightLoose = 'no might loss on both sides';
langpack.reportMightDifference = 'might difference:';
langpack.reportDeleteDarkForest = 'delete Dark Forest reports';
langpack.reportDeleteMessageNote = 'Delete Message';
langpack.reportDeleteNowNote = 'Delete report!';
langpack.reportMarchType = 'category';
langpack.reportNextCity = 'next city';
langpack.reportShortDistance = 'E';
langpack.reportShortDistanceNote = 'distance';
langpack.reportShowThroneStuff = 'show ';
langpack.reportNoThroneStuff = 'No bonus for Throne Room';
langpack.reportFighted = 'fought';
langpack.reportSurvived = 'survived';
langpack.reportKilled = 'killed';
langpack.reportMightLoose = 'Might Loss';
langpack.reportMightLooses = 'Losses';
langpack.reportExportToCombat = 'Export to Combat';
langpack.reportSecured = 'Secured';
langpack.reportReinforcement = 'Reinforcement sent';
langpack.reportAntiScout = 'Anti Scout';


// TAB - MARCH
langpack.marchHead = 'Troops Movement';
langpack.marchNoMarches = 'no marches found';
langpack.marchShowDetailsNote = 'show details ';
langpack.marchHideRaid = 'hide raids';
langpack.marchShowDetailsNote = 'show march details';
langpack.marchDeleteRaidNote = 'delete raid!';
langpack.marchRecallMarchNote = 'recall march!';
langpack.marchRecallAttackNote = 'recall attack!';
langpack.marchCityLevel = 'City - Lvl:';
// - INCOMMING ATTACKS
langpack.marchIncommingButtonLabel = 'Attacks';
langpack.marchIncommingHead = 'Incoming attacks';
langpack.marchIncommingHeadNoAttacks = 'no incoming attacks  =)';
// - EMBASSY
langpack.marchEmbassyHead = 'Troops in embassy';
langpack.marchEmbassyNoTroops = 'you have no reinforcement troops at the moment... :/';
langpack.marchEmbassyFromPlayer = 'Player';
langpack.marchEmbassyShortFoodUsage = 'Usage';
langpack.marchEmbassyFoodUsage = 'Food Usage';
langpack.marchEmbassyShowOriginalTroops = 'Show Original Troops'; // Show Original Troops
langpack.marchEmbassyShowOriginalTroopsNote = 'refresh to show troops in your embassy correctly!'; 
langpack.marchEmbassySendHomeNote = 'Send troops home...'; 
// - REINFORCE
langpack.marchReinforcementHead = 'Defense Troop';
langpack.marchReinforcementRecallTroopsNowNote = 'recall troops!';


// NEW MARCH
langpack.marchHeadCaptchaAlert = 'Marsch Captcha';
langpack.marchHeadCaptchaAlertNote = 'CAPTCHA ALERT! You have been sending too many attackst!';
langpack.tabs_send_head = 'Save your Marches and Attack them';
langpack.tabs_send_head_settings = 'Marsch Settings';
langpack.tabs_send_settings_manualmarch = 'March Now!';
langpack.tabs_send_settings_savemarch = 'Save March';
langpack.tabs_send_knight_select = '-- Choose a Knight --';
langpack.tabs_send_marchsize = 'March Size:';
langpack.tabs_send_marchsize2 = '(TR:';
langpack.tabs_send_marchsize3 = '% - Aura:';
langpack.tabs_send_marchsize4 = '%)'; 
langpack.tabs_send_selknight = 'Please select a knight...';
langpack.tabs_send_entercoords = 'Please enter coords...';
langpack.tabs_send_send1trp = 'You got to send a least one troop...';
langpack.tabs_send_wrongtraura = 'Can\'t send out that amount of troops, wrong TR cards or Aura?';
langpack.tabs_send_wrongtr = 'Can\'t send out that amount of troops, wrong TR cards?';
langpack.tabs_send_sendto = 'Send';
langpack.tabs_send_sendto2 = 'to';
langpack.tabs_send_details = 'Details';
langpack.tabs_send_fromcity = 'From City';
langpack.tabs_send_coords = 'Koords';
langpack.tabs_send_pop_head_savedmarches = 'Saved March info';
langpack.tabs_send_pop_head_incomming = 'Incomming Marches';
langpack.tabs_send_pop_head_outgoing = 'Outgoing Marches';
langpack.tabs_send_hideraids = 'Hide Raids.';
langpack.tabs_send_whattab = 'Tab';
langpack.tabs_send_queuemarches_note = '<ul>\
  <li><b>DF/Attack</b> and <b>Farm Tab</b>, use a central march system.</li>\
  <li>This central march system makes a virtual queue.</li>\
  <li>So every second a city looks if it can add an action to that virtual queue. <br>Checks will be done in the above sequence.</li>\
  <li>Die Checks werden in der angelegten reihenfolge durchgeführt</li>\
  <li>Every 5sec a city will send out a march from that virtual queue (making req. send out more even)</li>\
  <li>Why ? ... fighting captcha.</li>\
</ul>';


// TAB - ATTACK
langpack.tabs_attack_head = 'Auto Attack Coordinates';
langpack.tabs_attack_savebutton = 'Save Attack';
langpack.tabs_attack_savedmarchbutton = 'Saved Marches';


// TAB - AUTO SCOUT
langpack.autoScoutHead = 'Scout Alliance';
langpack.autoScoutNotReady = 'not ready';
langpack.autoScoutNeedAlliance = 'You need to be in an Alliance to use this feature!';
langpack.autoScoutAmount = 'units';
langpack.autoScoutMinMight = 'Min. Might:';
langpack.autoScoutMaxMight = 'Max. Might:';
langpack.autoScoutSearchAlliance = 'Alliance Search';
langpack.autoScoutAlliance = 'Alliance Name:';
langpack.autoScoutAllianceMinValue = 'Min. 3 characters!';
langpack.autoScoutSearchHead = 'Search For:';
langpack.autoScoutMember = 'Scout Member';
langpack.autoScoutResultHead = 'Result:';
langpack.autoScoutLoadPlayer = 'Show Players';
langpack.autoScoutSend = 'Scouts will be sent <u>from</u>'; // autoScoutSend CITYNAME autoScoutSend2 TARGETNAME 123,456 autoScoutSend3 DISTANCE
langpack.autoScoutSend2 = '<u>to</u>'; 
langpack.autoScoutSend3 = ' - <b>distance</b>:';
langpack.autoScoutSendError = 'ERROR: Auto Scout sent <u>from</u>'; // autoScoutSendError CITYNAME autoScoutSendError2 TARGETNAME 123,456 ERROROUTPUT
langpack.autoScoutSendError2 = '<u>to</u>';
langpack.autoScoutSendRestriction = 'Scouts will be sent from';
langpack.autoScoutSendRestriction2 = '<u>to</u>';
langpack.autoScoutSendRestriction3 = '- once per 24 hours!';
langpack.autoScoutAttackHead = 'Auto Scout Alliance';


// TAB - RAID
langpack.raidStopRaids = 'stop raids';
langpack.raidDeleteRaids = 'delete raids';
langpack.raidResumeRaids = 'resume raids';
langpack.raidAutoReset = 'Raid Reset';
langpack.raidReportStats = 'Raid Stats:';
langpack.raidReportFoodGain = 'Food gain (after';
langpack.raidReportFoodGain2 = 'hour(s) Raiding)';
langpack.raidReportOverview = 'Raid Overview';
langpack.raidReportFoodGainStat = '- Start:';
langpack.raidReportFoodGainStat2 = '- After:';
langpack.raidReportFoodGainStat3 = ' - Gained:';
langpack.raidReportFoodGainTotal = 'Food Gain Total:';
langpack.raidResuming = 'Resuming';
langpack.raidStopping = 'Stopping';
langpack.raidEditHead = 'Edit Raid';
langpack.raidNoFound = 'no raids active :/';
langpack.raidSaveNoFound = 'no Raids saved';
langpack.raidDeleteNote = 'delete Raid';
langpack.raidRestPeriod = 'Time left:';
langpack.raidStop = 'Stop';
langpack.raidTimer = 'Raid Reset Timer:';
langpack.raidActiveHead = 'Active Raids';
langpack.raidSavedHead = 'Saved Raids';
langpack.raidHead = 'Raids Settings';
langpack.raidReport = 'send Raid Report after';
langpack.raidReport2 = 'hour(s).';
langpack.raidDeleting = 'Deleting';


// TAB - DARK FOREST
langpack.dfSettingsNote = 'Radius (20-45) - Search every 20min!';
langpack.dfSettingsHead = 'Sanctuary Einstellung';
langpack.dfSelectTroopsHead = 'Select troops';
langpack.dfHead = 'Attacking Dark Forests automatically';
langpack.dfHeadDFTroopsNote = 'For a march with max. amount of troops for the rallypoint, enter MAX in the box.';
langpack.dfRetrySearch = 'Re-Search';
langpack.dfLastSearch = 'Last Search done at:';
langpack.dfLastSearch2 = 'found';
langpack.dfLastSearch3 = 'Dark Forests.';
langpack.dfTroopSelectLvl = 'Lvl.:';
langpack.dfTroopSelectDist = 'Dist.:';
langpack.dfPopupHead = 'Dark Forest for Server:';


// TAB - BUILD 
langpack.buildHead = 'Building Cities automatically';
langpack.buildAskForHelp = 'ask for help';
langpack.buildModeLevel = '+1 Level';
langpack.buildModeMax = 'to level 9';
langpack.buildModeDestroy = 'destruct';
langpack.buildModeDestroyNow = 'destruct (with Dragonsteps)';
langpack.buildMode = 'Build mode';
langpack.buildModeSelect = 'Method';
langpack.buildButton = 'Auto build';
langpack.buildButtonNote = 'Please Note you have to Queue Building to enable auto Build';
langpack.buildLogWrongLevel = 'Found no correct value for current building!';
langpack.buildLogBuildingType = 'Building Type does not match!';
langpack.buildLogBuildingID = 'Building ID does not match!';
langpack.buildLogLevel9OrHigher = 'Queue item deleted: Building Level equals 9 or higher!'; 
langpack.buildLogBuildingEqualHigher = 'Queue item deleted: Buildinglevel is equal or higher';
langpack.buildLogBuildingLevelTen = 'Queue item deleted: Tried to build level 10+ building! Please report if this happens!'; 
langpack.buildLogBuildingProcess = 'Queue item deleted: Building at this Level already exists or build process already started!'; 
langpack.buildLogBuildingProcess2 = 'Building at this Level already exists or build process already started!';
langpack.buildLogBuildingProcessAgain = 'Item was requeued. Check for retry count.'; 
langpack.buildLogBuildingNotExist = 'Queue item deleted: Building does not exist!!!'; 
langpack.buildLogNoRessource = 'Not enough resources'; 
langpack.buildLogConstructRessource = 'construction resources'; 
langpack.buildLogDestructRessource = 'destruction resources';
langpack.buildLogDestructError = 'destruction Error';
langpack.buildConnectError = 'Connection Error while building! Please try again later!'; 
langpack.buildDestrucAlreadyInQueue = 'Destruction already in queue!';
langpack.buildOnlyLevel10 = ' Building Levels 10+ can only be built manually!';
langpack.buildAutoCloseIn10Seconds = 'window will be closed in 10 seconds';
langpack.buildBuildQueue = 'Construction queue for:';
langpack.buildBuildQueueSort = 'sort by time';
langpack.buildErrorOnDestruction = 'Destruction Error';
langpack.buildShowBuildQue = 'Construction Queue';
langpack.buildShortBuildQues = 'Qu:';
langpack.buildShortBuildQuesNote = 'Number of jobs in queue';
langpack.buildShortBuildTime = 'CT:';
langpack.buildShortBuildTimeNote = 'Total Construction Time';
langpack.buildBuildTenFaild = '10 tries failed. Reloading game now.'; //10 tentative de contruction bizarre - on recharge le jeu
langpack.buildBuildTryedLevelTen = 'You tried to queue a level 10 building...';


// TAB - TRAIN
langpack.trainHead = 'Training Troops';
langpack.trainEachSlot = 'per slot';
langpack.trainSlots = '# slots';
langpack.trainNowButton = 'train troops';
langpack.trainDefenseNowButton = 'build defences';
langpack.trainDefense = 'Defences';
langpack.trainDefenseHead = 'Defences';
langpack.trainTrainHead = 'Training Queue';
langpack.trainCancelAllNote = 'cancel several Trainings now!';
langpack.trainEST = 'Estimated time:';
langpack.trainESTreduction = 'reduction';
langpack.trainTimeExpected = 'estimated training time:';
langpack.trainTimeExpectedBetween = 'between';
langpack.trainCasernes = 'Baracks';
langpack.trainDelete = 'cancel Training now!';
langpack.trainDeleteMore = 'how many slots do you want to cancel? (1 = active slot - Total slots:';
langpack.trainDeleteMore2 = ')';
langpack.trainStatus = '';// trainStatus 1337 TROOPNAME trainStatus2 CITYNAME trainStatus3
langpack.trainStatus2 = 'are being trained at';
langpack.trainStatus3 = '';
langpack.trainDefStatus = 'building';// trainDefStatus 1337 TROOPNAME trainDefStatus3
langpack.trainDefStatus2 = '';
langpack.trainSuccessfully = 'Troops successfully recruited';
langpack.trainErrorCancel = 'cannot cancel now';
langpack.trainErrorCancelTrain = 'cannot cancel now';
langpack.trainSuccessfullyDelDefense = 'Successfully deleted';
langpack.trainSuccessfullyDel = 'Successfully canceled';
langpack.trainDeleteNow = 'canceling Trainings';
langpack.trainErrorDelete = 'Error while canceling Training - refresh and try again';
langpack.trainDeleteMoreTrain = 'Training canceled - try refresh if numbers seem wrong';
langpack.trainDeleteDefenseNote = 'cancel defence construction';
langpack.trainESToutput = 'between'; //trainTimeExpected trainESToutput TIME trainESToutput2 DATE trainESToutput3 DATE trainESToutput4
langpack.trainESToutput2 = 'and';
langpack.trainESToutput3 = 'between';
langpack.trainESToutput4 = 'and';
langpack.trainNoSlotsNote = 'Please enter an amount of slots';
langpack.trainWrongSlotsNote = 'wrong amount of slots';
langpack.trainDefAmountNote = 'you can train maximmy'; // trainDefAmountNote MAXTROOPAMOUNT trainDefAmountNote2
langpack.trainDefAmountNote2 = 'troops ';
langpack.trainTroopAmountNote = 'you cannot train more troops than'; // trainTroopAmountNote MAXTROOPAMOUNT trainTroopAmountNote2
langpack.trainTroopAmountNote2 = '';
langpack.trainZeroTroopsNote = '0 is not enough, mate! Gimme more ';
langpack.trainOwned = 'You have';
langpack.trainWallDefense = 'Wall defence';
langpack.trainFieldDefense = 'Field defence';
langpack.trainDoDefQueue = 'Queued';


// TAB - KNIGHTS
langpack.knightsHead = 'Assigning Knight Skill Points'; 
langpack.knightsSetPoints = ''; // knightsSetPoints POINTS knightsSetPoints2 KNIGHTROLE knightsSetPoints3
langpack.knightsSetPoints2 = 'Skill points will be assigned to';
langpack.knightsSetPoints3 = '';
langpack.knightsTotalCost = 'Total Cost';
langpack.knightsRole = 'Role';
langpack.knightsAssignskills = 'assign skills';
langpack.knightsAssignRoleNote = 'assign role';
langpack.knightsAssignLvlUp = 'increases the experience of the knight';
langpack.knightsAssignLoy = 'Reward this knight with gold to increase his Loyality by 5%.';
langpack.knightsCost = 'Cost';
langpack.knightsLoy = 'Loyality';
langpack.knightsAssignPoints = 'assign'; // knightsAssignPoints DEFAULT COMBAT knightsAssignPoints2
langpack.knightsAssignPoints2 = 'skill points';
langpack.knightsCombatBoost = 'Combat Boost 25% - Time left:';
langpack.knightsPoliticBoost = 'Politics  Boost 25% - Time left:';
langpack.knightsResBoost = 'Resourcefulness  Boost 25% - Time left:';
langpack.knightsIntBoost = 'Intelligence Boost 25% - Time left:';
langpack.knightsDissmissNote = 'Dissmiss!';


// TAB - POP CONTROL
langpack.popControlHead = 'Population Control';
langpack.popControlPickCity = '<b>Stadt:</b>';
langpack.popControlCycleGain = 'Bev. pro Runde:';
langpack.popControlHeadRequirements = 'Vorraussetzung';
langpack.popControlHeadCityStatus = 'Stadt Status';
langpack.popControlHeadCommands = 'Befehle';
langpack.popControlCommandsDissmissMM = 'Entlasse';
langpack.popControlCommandsQueSupplyTrp = 'Queue';
langpack.popControlCommandsDelAllQue = 'Lösche alle Warteschlangen';
langpack.popControlCommandsRunCycle = 'Runden Einschalten';
langpack.popControlMaxIdlePop = 'Max. müßig Bev.:';
langpack.popControlSlotsUsed = '# Warteschlangen belegt:';
langpack.popControlOfBarracks = '# Kaserne:';
langpack.popControlCurrentIdlePop = 'Müßige Bev.:';
langpack.popControlSlotsFree = '# Warteschlangen frei:';
langpack.popControlOfCottages = '# Hütten:';
langpack.popControlHeadStatusLog = 'Status';
langpack.popControlLogAttemptDel = 'Versuche';
langpack.popControlLogAttemptDel2 = 'Warteschlange(n) zu löschen...';
langpack.popControlLogFailDissmiss = 'FEHLER beim Entlassen von';
langpack.popControlLogFailDissmiss2 = 'Truppen';
langpack.popControlLogWaiting = 'Warte...';
langpack.popControlLogStartBuildPop = 'Beginne mit dem Bev. Sammeln. Aktuelle Bev.:';
langpack.popControlLogNoQueDel = 'keine Warteschlange zum Löschen vorhanden.';
langpack.popControlLogFailTrain = 'FEHLER konnte keine';
langpack.popControlLogFailTrain2 = 'Truppen ausbilden...';
langpack.popControlLogTrain = 'Bilde aus:';
langpack.popControlLogTrain2 = 'Truppen aus...';
langpack.popControlLogDel = 'Lösche Ausbildung von';
langpack.popControlLogDelFail = 'FEHLER beim Löschen einer Ausbildung';
langpack.popControlReqCurrentFood = 'Aktueller Nahrungbestand';
langpack.popControlReqCurrentWood = 'Aktueller Holzbestand';
langpack.popControlReqCurrentStone = 'Aktueller Steinbestand';
langpack.popControlReqCurrentOre = 'Aktueller Erzbestand';
langpack.popControlReqCurrentMM = 'Aktuelle Truppen zum Entlassen';
langpack.popControlReqNeedFood = 'benötigte Nahrung';
langpack.popControlReqNeedWood = 'benötigtes Holz';
langpack.popControlReqNeedStone = 'benötigte Steine';
langpack.popControlReqNeedOre = 'benötigtes Erz';
langpack.popControlReqNeedMM = 'Truppen zum Ausbilden';

langpack.popControlButtonRunCycle = 'Bev. Sammeln';
langpack.popControlButtonDelAllQueues = 'Lösche alle Warteschlange(n)';
langpack.popControlButtonDelAllQueues1 = 'Lösche';
langpack.popControlButtonDelAllQueues2 = 'Warteschlange(n)';
langpack.popControlButtonQueueSupplyTrp = 'Trainiere Truppen';
langpack.popControlButtonQueueSupplyTrp1 = 'Trainiere';
langpack.popControlButtonQueueSupplyTrp2 = 'Truppen';
langpack.popControlButtonDissmissMM = 'Entlasse Truppen';
langpack.popControlButtonDissmissMM1 = 'Entlasse:';
langpack.popControlButtonDissmissMM2 = 'Truppen';

langpack.popControlruncycleBtn_help3 = "If the queue slots wont delete, refresh and hit the 'Delete All Queues' button.";
langpack.popControlruncycleBtn_help2 = "This button will only light up when your city has the required amount of resources and Militiamen";
langpack.popControlruncycleBtn_help1 = "This button is used to automate the entire process of repeatedly dismissing Militiamen then queueing Supply Troops, and then finally delete all of those queues.";
langpack.popControldeleteBtn_help1 = "This button is used to quickly delete all those queued up Supply Troops, returning 1/2 the used population (and resources?).";
langpack.popControldeleteBtn_help2 = "This button will only light up when there is at least 1 training queue slot used.";
langpack.popControldeleteBtn_help3 = "If you have any problems with this button, refresh and try again.";
langpack.popControlqueueBtn_help2 = "This button will only light up when your city is at full idle population, and then only if you have enough resources to train all those Supply Troops and at least 1 free training slot.";
langpack.popControlqueueBtn_help1 = "This button is used to train all the idle population into Supply Troops.";
langpack.popControldismissBtn_help1 = "This button is used to quickly get your city to its maximum idle population allowed by dismissing just the right amount of militiamen.";
langpack.popControldismissBtn_help2 = "This button will only light up when when your city is not at its maximum population, and then only if you have enough MM in your city to dismiss.";

langpack.popControlHeadHelpPop = 'Population Help';
langpack.popControlHelpPop = '<p>Probably a good idea to temporarily turn off auto transport, auto reassign, and auto train, when using this. If it gets stuck, refresh.\
        <p><b>POPULATION CONTROL</b> tab will help you convert your excess/useless millitiamen \
        into massive amounts of idle population. Massive idle population is very useful \
        to have before a might tournament starts, or if you want to do a massive siege \
        build with a Merlins tutelage.</p>\
        <p>The <b>CITY REQUIREMENTS</b> area displays the amount of resouces and Militiamen\
        required for a full cycle of building massive idle population. If any of these \
        requirements are not met, they will be displayed in red.</p>\
        <p>The <b>CITY STATUS</b> area displays the maximum amount of population your cottages\
        provide, and the current amount of idle population in your city. This area also\
        shows the number of training queue slots total and in use.</p>\
        <p>The <b>COMMANDS</b> area displays the buttons that automate this process:</p><UL>';
langpack.popControlruncycleBtn_help0 = "RUN CYCLE BUTTON";
langpack.popControldeleteBtn_help0 = "DELETE QUEUE BUTTON";
langpack.popControlqueueBtn_help0 = "QUEUE SUPPLY TROOP BUTTON";
langpack.popControldismissBtn_help0 = "DISMISS MM BUTTON";

// TAB - WILD
langpack.wildTraps = 'Traps';
langpack.wildMerc = 'Mercenaries';
langpack.wildCost = 'cost';
langpack.wildDefense = 'Wildernis defence';
langpack.wildButtonSetWild = 'build defence';
langpack.wildQueStatusTraps = 'building'; // wildQueStatusTraps TRAPNAME wildQueStatusTraps2 CITYNAME wildQueStatusTraps3 WILDCOORD wildQueStatusTraps4
langpack.wildQueStatusTraps2 = 'traps for';
langpack.wildQueStatusTraps3 = '\'s Wildernis at';
langpack.wildQueStatusTraps4 = '... ';
langpack.wildQueStatusMerc = ''; // wildQueStatusMerc MERC-TYPE wildQueStatusMerc2 CITYNAME wildQueStatusMerc3 WILDCOORD wildQueStatusMerc4
langpack.wildQueStatusMerc2 = 'will be hired for';
langpack.wildQueStatusMerc3 = '\'s Wildernis at';
langpack.wildQueStatusMerc4 = ' .. ';
langpack.wildMercenariesSet = 'Mercenairies will be hired';
langpack.wildAbandonNote = 'Abandon this wildernis now!';

// TAB - AUTO TRAIN
langpack.autoTrainHead = 'Training Troops Automatically';
langpack.autoTrainHeadOptions = 'more settings';
langpack.autoTrainMode = 'mode';
langpack.autoTrainUnitType = 'TroopType';
langpack.autoTrainDeleteAll = 'cancel all trainings';
langpack.autoTrainCalcWorkers = 'use Workers:';
langpack.autoTrainCalculate = 'calculate';
langpack.autoTrainDelete = 'Delete trainings automatically';
langpack.autoTrainWallBuildNote = 'maximum 5 units will be trained for automatic Wall Defence ';
langpack.autoTrainWorker = 'Worker';
langpack.autoTrainWallBuild = 'Wall Build';
langpack.autoTrainTournamentNote = 'Refresh and the Queue will be filled for the tournament';
langpack.autoTrainDeleteNow = 'Deleting right now:';
langpack.autoTrainErrorTryAgain  = 'Error please try again...';
langpack.autoTrainErrorDeleteNotPossible  = 'Cannot delete, please refresh';
langpack.autoTrainActionLogResError  = 'Need more Resources - you can train:';
langpack.autoTrainActionLogResError2  = 'of';
langpack.autoTrainActionLogResError3  = 'troops.';
langpack.autoTrainActionLogSlotError  = 'no free slot for training';
langpack.autoTrainActionLogPopResError  = 'Need more Population and/or Resources - you can train';
langpack.autoTrainActionLogPopResError2  = 'of';
langpack.autoTrainActionLogPopResError3  = 'troops.';
langpack.buttonAutoTrain = 'Autotrain';
langpack.autoTrainWallLog = 'Build:';
langpack.autoTrainWallLogTraps = 'Traps.';
langpack.autoTrainWallLogCaltrops = 'Caltrops.';
langpack.autoTrainWallLogSpikes = 'Spikes.'; 
langpack.autoTrainWallLogCrossbows = 'Crossbows.';
langpack.autoTrainWallLogTrebuchet = 'Trebuchet.'; 


// TAB - THRONE STUFF
langpack.throneStuffStats = 'Statistic';
langpack.throneStuffSalvage = 'Salvage';
langpack.throneStuffSalvageLastXItems = 'Delete last';
langpack.throneStuffSalvageLastXItems2 = 'Items';
langpack.throneStuffSalvageLastXItemsNote = '<sup><span class="boldRed">(Always! For collecting aetherstones)</span></sup>';
langpack.throneStuffRepair = 'Repair';
langpack.throneStuffUpgradeEnhance = 'Upgrade/Enhance';
langpack.throneStuffEquip = 'Equip'; 
langpack.throneStuffSalvageHead = 'Delete Throne Items';
langpack.throneStuffAutoSalvage = 'Auto Salvage';
langpack.throneStuffSalvageHistory = 'History'; 
langpack.throneStuffSalvageList  = 'Throne room Salvage list:';
langpack.throneStuffSalvageFaild  = 'Salvage Failed :(';
langpack.throneStuffSalvageKeep  = 'Save Item Effects';
langpack.throneStuffSalvageKeepFam  = 'Keep items of the type:';
langpack.throneStuffSalvageKeepFam2  = '';
langpack.throneStuffSalvageKeepEffects1  = 'at least, 1 of the last 3 effect';
langpack.throneStuffSalvageKeepEffects2  = 'at least, 1 os the last 2 efects';
langpack.throneStuffSalvageKeepEffects3  = 'at least, the last effect';
langpack.throneStuffSalvageKeepEffects4  = 'at least, the 2 last effects';
langpack.throneStuffSalvageKeepEffects5  = 'at least, the 3 last effects';
langpack.throneStuffSalvageKeepSel  = 'Save';
langpack.throneStuffSalvageKeepSel2  = 'or better';
langpack.throneStuffSalvageKeepNote  = 'Items that are equip, destroyed or got a higher quality than +0 will never delete!';
langpack.throneStuffSalvageStart  = 'Starting delete';
langpack.throneStuffSalvageStart2  = 'Items';
langpack.throneStuffSalvageKeepFirst = "Save first "; 
langpack.throneStuffSalvageKeepFirst2 = "items ";

langpack.throneStuffSalvagePreviewHead = 'Delete Throne Items Preview';
langpack.throneStuffSalvagePreviewDeleteKeep = 'Delete and/or';
langpack.throneStuffSalvagePreviewDeleteKeep2 = 'Keep';
langpack.throneStuffSalvagePreviewDeleteKeepNote = 'Items which will not be deleted are marked with * and they will also have a reason in the last column.';
langpack.throneStuffSalvagePreviewKeepReasonELB = 'Equipped/Leveled/Broken';
langpack.throneStuffSalvagePreviewKeepReasonSaveFirst = 'Save the first';
langpack.throneStuffSalvagePreviewKeepReasonSaveFirst2 = 'items';
langpack.throneStuffSalvagePreviewKeepReasonItemScheduled = 'Item is scheduled for upgrading/enhancing';
langpack.throneStuffSalvagePreviewKeepReasonQualityReached = 'Quality reached';
langpack.throneStuffSalvagePreviewKeepReasonTypeMatching = 'Type matching';
langpack.throneStuffSalvagePreviewKeepReasonPercentEffect = 'for';
langpack.throneStuffSalvagePreviewKeepReasonPercentEffect2 = 'reached';

langpack.throneStuffRepairOK  = 'Repair';
langpack.throneStuffRepairOK2  = '- remaining:';
langpack.throneStuffRepairAlready  = 'You fix just one item wait';
langpack.throneStuffRepairAlready2  = 's +5';
langpack.throneStuffRepairError  = '<font color=red>Repair Error</font> for';
langpack.throneStuffRepairNoID  = 'no Repair ID found!';
langpack.throneStuffRepairAll  = 'Repair all broken Items';
langpack.throneStuffRepairAll2  = 'Do not Enable if you use Upgrade/Enhance function!';
langpack.throneStuffUERunningNotPossible = 'Impossible: Upgrade and Enhance function is enabled!';
langpack.throneStuffRequestError = 'Request Error for';
langpack.throneStuffNoItemToDelete = 'no Items to Delete! - wait';
langpack.throneStuffNoItemToDelete2 = 'Minutes...';
langpack.throneStuffNoItemToDelete5Min = 'no Items to Delete! -  waiting 5 Minutes...';

langpack.throneStuffEUHead  = 'Auto Upgrade/Enhance/Repair Function';
langpack.throneStuffEUQueueEnable  = 'Queue';
langpack.throneStuffEUQueueDisabled  = 'Auto Upgrade/Enhance/Repair is<span class="boldRed">OFF</span>.';
langpack.throneStuffEUQueueWaiting = 'Waiting for timer...';
langpack.throneStuffEUQueueHistory = 'History';
langpack.throneStuffEUQueueAdd = 'Add Upgrade Or Enhance to Queue';
langpack.throneStuffEUQueueThroneItems = 'Throne items:';
langpack.throneStuffEUQueueShowTries = 'Tries:';
langpack.throneStuffEUQueueShowTriesNone = 'Tries: --';
langpack.throneStuffEUQueueShowTriesGood = 'Good requests:';
langpack.throneStuffEUQueueShowTriesBad = 'Bad requests:';
langpack.throneStuffEUQueueNoItems = 'No items in queue!!';
langpack.throneStuffEUQueueNextItem = 'Starting Next Queue item...';
langpack.throneStuffEUQueueUpgradeLevel10 = 'You cannot upgrade higher than level 10!';
langpack.throneStuffEUQueueUpgradeQuality5 = 'You cannot enhance higher than quality 5 (=wondrous)!';
langpack.throneStuffEUQueueDo = 'trying to';
langpack.throneStuffEUQueueDo2 = '...';
langpack.throneStuffEUQueueNoAetherstone = 'Not enough aetherstone to enhance!!';
langpack.throneStuffEUQueueNoAetherstoneLog = 'Not enough aetherstone in City:';
langpack.throneStuffSpendGems = 'Upgrader accidentally spent gems!  Turning upgrader off!!';
langpack.throneStuffEUNotPossible = 'Impossible: Auto Repair is running...';
langpack.throneStuffERStatusFaild = 'Enhance failed :(';
langpack.throneStuffURStatusFaild = 'Upgrade failed :(';
langpack.throneStuffERStatusFaild2 = 'Item:';//
langpack.throneStuffERStatusFaild3 = 'Waiting for repair...';
langpack.throneStuffERessourceMailSubject = 'Enhance Ressource for:';
langpack.throneStuffURessourceMailSubject = 'Upgrade Ressource for:';
langpack.throneStuffRepairHead  = 'Auto Repair';

langpack.throneStuffItemCurrent = 'Current';//
langpack.throneStuffItemNext = 'Next';//
langpack.throneStuffRepairItem = 'Repairing on:';//
langpack.throneStuffRepairTimeLeft = 'Time left:';//
langpack.throneStuffEquipHead = 'Equip Throne Items';
langpack.throneStuffEquipPreset = 'Preset:';

langpack.throneStuffEquipNoItems = 'No'; 
langpack.throneStuffEquipNoItems2 = 'item equiped !!!';
langpack.throneStuffEquipNoItemsAvailable = 'No';
langpack.throneStuffEquipNoItemsAvailable2 = 'item Available.. :/';
langpack.throneStuffUpgradeEnhanceList = 'Succesfull Upgrade/Enhance list:';

langpack.throneStuffGoodReq = 'Good Req.';
langpack.throneStuffBadReq = 'Bad Req.';
langpack.throneStuffTries = 'Tries';
langpack.throneStuffId = 'ID';
langpack.throneStuffCost = 'Cost';
langpack.throneUnequipItem = 'Unequip';
langpack.throneStuffUpgrade = 'Upgrade';
langpack.throneStuffEnhance = 'Enhance';
langpack.throneStuffHeadStats = 'Throne Statistic';
langpack.throneStuffHeadUpgradeInfo = 'Upgrade Information';
langpack.throneStuffHeadQueue = 'Queue';
langpack.throneUseAehterstones = 'Aetherstonea from Holyplace:';


//    ┌───────────────────────────────────────────────────────────────────────────┐
//    │  QUICK - TAB TRANSLATION  - BEGIN                                            │
//    └───────────────────────────────────────────────────────────────────────────┘


// TAB2 - APOTHECARY
langpack.apothecaryHead = 'Apothecary';
langpack.apothecaryHeadSettings = 'Apothecary - Settings';
langpack.apothecaryAutoHeal = 'Auto Heal';
langpack.apothecaryTroopType = 'Troop Type:';
langpack.apothecaryIncorrectInput = 'Invalid/Incorrect input!';
langpack.apothecaryIncompleteInput = 'Incomplete/Invalid Input!';
langpack.apothecaryKeepGold  = 'Keep Gold:';
langpack.apothecaryAutoHealArray  = 'Auto Heal Array';
langpack.apothecaryAutoHealEditArray  = 'Edit';
langpack.apothecaryEditNote  = 'Apothecary edit';
langpack.apothecaryDeleteNote  = 'Apothecary delete';
langpack.apothecaryHeadTroops  = 'Wounded Troops';


// TAB2 - THRONE
langpack.throneHead = 'Throne Settings';
langpack.throneHeadEquippedItems = 'Equipped Items';
langpack.throneHeadEquippedItems2 = 'Item(s)';
langpack.throneHeadEquippedItems3 = 'destroyed and ready for repair';
langpack.throneHeadItemList = 'Items';
langpack.throneShowAllEffect = 'show all effects';
langpack.throneRedEffects = 'mark these effects red:';
langpack.throneRepairItems = 'Destroyed Items';
langpack.throneAction = 'Action';
langpack.throneLevel = 'Level';
langpack.throneQuality = 'Quality';
langpack.throneRepair = 'Repair';
langpack.throneRepairTime = 'Repair Time';
langpack.throneRepairDone = 'Repair done<br>???????';
langpack.throneQualityUpgradeNote = 'Need:';
langpack.throneQualityUpgradeNote2 = 'Aetherstones';
langpack.throneInvertOrder = 'Invert order';

langpack.throneFamily = 'Family';
langpack.throneType = 'Type';
langpack.throneBonus = 'Bonus';
langpack.throneNoSlots = 'no free slot';
langpack.throneEquipItem = 'equip';
langpack.throneAutoDeleteOK = 'Autodeletion of:'; // throneAutoDeleteOK ITEMNAME throneAutoDeleteOK2
langpack.throneAutoDeleteOK2 = 'successful.';
langpack.throneAutoDeleteCanceled = 'Autodeletion canceled...';


// TAB2 - MOVEMENT
langpack.movementHead = 'Sending, Reassigning, Reinforcing';
langpack.movementReinforceFood = 'Reinforce + Food';
langpack.movementNextCity = 'Nearest City';
langpack.movementAttackETA = '<span class="boldRed"><u>Attack</u></span> <sup>ETA</sup>';
langpack.movementReinforceETA  = '<span class="boldGreen"><u>Reinforce</u></span> <sup>ETA</sup>';
langpack.movementAutoSelectKnights  = 'Auto select Knights';
langpack.movementSourceNote  = 'Select player or enter target coordinates.';
langpack.movementClearTroopsNote  = 'reset values';
langpack.movementAliianceMemberNote  = 'show Allies';
langpack.movementSaveAttackName  = 'Enter a name for this Attack.';
langpack.movementSaveAttackNamePopup  = 'Please enter a name, thx ;)';
langpack.movementHeadSavedAttacks  = 'Saved Attacks';
langpack.movementHeadAutoAttack  = 'Auto Attack';
langpack.movementSelectErrorNoAlliance  = 'No Alliance';
langpack.movementMarchNotPossible  = 'March not possible.';
langpack.movementWrongTimeFormat  = 'bad time format.';
langpack.movementAutoAttackSend  = 'Attack on';//movementAutoAttackSend 123,456 movementAutoAttackSend2
langpack.movementAutoAttackSend2  = 'is sent!';
langpack.movementAutoAttackIn  = 'Attack in';
langpack.movementAutoAttackNotPossible  = 'IMPOSSIBLE';
langpack.movementAutoAttackDone  = 'Auto Attack done =)';
langpack.movementAutoAttackArrivalNote  = 'please enter the desired Arrival of your troops (only valid until midnight!)';
langpack.movementAutoAttackCoordNote  = 'Es wird die Koordinate genutz die oben als Ziel Koordinate eingetragen wurde.';
langpack.movementXMustBe  = 'X has to be between 0 and 749';
langpack.movementYMustBe  = 'Y has to be between 0 and 749';
langpack.movementErrorSelectKnight  = 'Error: Select a knight';
langpack.movementErrorNoTroops  = 'Error: Select troops';
langpack.movementErrorNoFreeSlots  = 'Error: your rally point allows a max of';//movementErrorNoFreeSlots SLOTNUMBER movementErrorNoFreeSlots2
langpack.movementErrorTryAgain  = 'Error, try again!.';
langpack.movementErrorNoFreeSlots2  = 'troops!';
langpack.movementReinforceOK  = 'Reinforcement on its way! Go, go, go!';
langpack.movementAttackOK  = 'Attack on its way!';
langpack.movementScoutOK  = 'Scouts are on their way!';
langpack.movementReassignOK  = 'Truppen wurden Neu Zugeordnet!';
langpack.movementMarchOK  = 'Truppen Marschieren.';
langpack.movementInWork  = 'processing...';
langpack.movementPlayerCheck  = 'Player Check';
langpack.movementPlayerCheckOn  = 'Player is online';
langpack.movementPlayerCheckOff  = 'Player is offline';
langpack.movementPlayerCheckSearch  = 'checking player details...';
langpack.movementCaptchaAlert  = 'Captcha Alert';
langpack.supplyCaptchaAlert  = 'Captcha Alert due to Supplier Tab';
langpack.transportCaptchaAlert  = 'Captcha due to Auto Transport';
langpack.darkForestCaptchaAlert  = 'Captcha due to Dark Forest Tab';
langpack.buildCaptchaAlert  = 'Captcha due to Auto Build';


// TAB2 - RESSOURCE
langpack.ressourceAcceptHead = 'resources accepted';
langpack.buttonRessourceAccept = 'accept resources';
langpack.ressourceAcceptStop = 'stop accepting resourcen';
langpack.ressourceAcceptNow = 'Accepting resources of'; // ressourceAcceptNow NUMBER ressourceAcceptNow2
langpack.ressourceAcceptNow2 = 'players';
langpack.ressourceSearchFriends = 'checking friends list...';
langpack.ressourceSearchAlliance = 'Checking alliance...';
langpack.ressourceSearchNone = 'no player courts found :/';
langpack.ressourceCheckCourts = 'checking courts...';
langpack.ressourceCheckCourtsAlliace = 'checking alliance courts';
langpack.ressourceCheckCourtsFriends = 'checking friend courts';
langpack.ressourceNoneSelected = 'no players selected!';
langpack.ressourceHead = 'visit courts';


// TAB2 - SPAM
langpack.spamAllianceChat = 'Alliance Chat';
langpack.spamGlobalChat = 'Global Chat';
langpack.spamActionLogMessage = ' Min(s) are over! Message sent!';


// TAB2 - COMBAT
langpack.combatHead = 'Combat Calculator';
langpack.combatNote = 'not all simulation may be 100% correct';
langpack.combatResearchHead = 'Sanctuary Research';
langpack.combatMyResearch = 'My Research';
langpack.combatResultHead = 'Result of simulation';


// TAB2 - ALLIANCE
langpack.allianceHead = 'Alliance Overview';
langpack.allianceDipHelp = '<b>DIP</b> = Days in Position | <i></i>'; //Enter translation for <<Days in Position>> between <i> and </i>
langpack.allianceNoHostile = 'no hostile alliances found =)';
langpack.allianceNoFriendly = 'no friendly alliances found :/';
langpack.allianceSetFriendly = 'set friendly';
langpack.allianceFriendlySet = 'no alliance has set your alliance friendly :/';
langpack.allianceFriendly = 'no friendly Alliances :/';
langpack.allianceFriendlyToYourAlliance = 'Friendly towards you';
langpack.allianceNoAlly = 'No Alliance';
langpack.allianceNeutral = 'Neutral';
langpack.allianceFriendly = 'Friendly';
langpack.allianceHostile = 'Hostile';
langpack.allianceSearching = 'Searching Alliances';
langpack.allianceAlly = 'Ally';
langpack.alliancePopCardsHead= 'Throne effects';


// TAB2 INFO
langpack.infoHeadLinks = 'Useful Links';
langpack.infoHeadLabor = 'Alchemy Lab';
langpack.infoHeadTroopInfo = 'Troop Info';
langpack.infoHeadTroopCost = 'Cost';
langpack.infoHeadTroopStats = 'Stats';
langpack.infoHeadTroopFoodUsage = 'Usage';
langpack.infoHeadThroneCaps = 'Throne Caps';
langpack.infoThroneCapsTable = '<TABLE border=1>\
                    <TR><TD align=Left><b>Attribute</b></td>        <TD><b>Cap Value (+buff/-debuff)</b></td></tr>\
                    <TR><TD align=Left>Attack</td>                  <TD>+800&#37;/-25&#37;</td></tr>\
                    <TR><TD align=Left>Defense</td>                 <TD>+4000&#37;/-25&#37;</td></tr>\
                    <TR><TD align=Left>Life</td>                    <TD>+200&#37;/-50&#37;</td></tr>\
                    <TR><TD align=Left>Combat Speed</td>            <TD>+300&#37;/-50&#37;</td></tr>\
                    <TR><TD align=Left>Range</td>                   <TD>+150&#37;/-25&#37;</td></tr>\
                    <TR><TD align=Left>Load</td>                    <TD>+500&#37;/-0&#37;</td></tr>\
                    <TR><TD align=Left>Accuracy</td>                <TD>+1&#37;/-0.1&#37;</td></tr>\
                    <TR><TD align=Left>March Size</td>              <TD>+150&#37;</td></tr>\
                    <TR><TD align=Left>March Speed</td>             <TD>+500&#37;/-10&#37;</td></tr>\
                    <TR><TD align=Left>Troop Train Speed</td>       <TD>4000&#37;</td></tr>\
                    <TR><TD align=Left>Construction Speed</td>      <TD>600&#37;</td></tr>\
                    <TR><TD align=Left>Research Speed</td>          <TD>400&#37;</td></tr>\
                    <TR><TD align=Left>Crafting Speed</td>          <TD>200&#37;</td></tr>\
                    <TR><TD align=Left>Crafting Success</td>        <TD>25&#37;</td></tr>\
                    <TR><TD align=Left>Troop Upkeep Reduction</td>  <TD>33&#37;</td></tr>\
                    <TR><TD align=Left>Resource Production</td>     <TD>2000&#37;</td></tr>\
                    <TR><TD align=Left>Resource Cap</td>            <TD>200&#37;</td></tr>\
                    <TR><TD align=Left>Storehouse Protection</td>   <TD>1000&#37;</td></tr>\
                    <TR><TD align=Left>Morale</td>                  <TD>50&#37;</td></tr>\
                    <TR><TD align=Left>Item Drop</td>               <TD>20&#37;</td></tr></table>';
langpack.infoTrainTroopsHour = 'Training Troops';
langpack.infoTrainTroopsHour2 = 'per hour <u>per</u> city';
langpack.infoBuildDefHour = 'Build Def';
langpack.infoDistanceCalcStart = 'Start:';
langpack.infoDistanceCalcTarget = 'Target:';
langpack.infoDistanceCalcNote = 'Enter coordinates or select city';
langpack.infoDistanceCalcFrom = 'Distance: <u>from</u>'; //infoDistanceCalcFrom CITYSTART infoDistanceCalcTo TARGET
langpack.infoDistanceCalcTo = ' <u>to</u>';
langpack.infoDistanceCalcTroops = 'Calculate distance with'; //infoDistanceCalcTroops UNITNAME infoDistanceCalcTroops2
langpack.infoDistanceCalcTroops2 = '';
langpack.infoDistanceCalcETANote = '<i>estimated time of arrival</i> | '; //insert Translation after |
langpack.infoRangeCalcNote = 'Enter all numbers as positive number';//
langpack.infoRangeCalcNote2 = 'negative numbers means you are out of range!';
langpack.infoRangeCalcMyRange = 'Your Range';
langpack.infoRangeCalcOpponent = 'Opponent';
langpack.infoRangeCalcRangeBuff = 'Range Buff:';
langpack.infoRangeCalcRangeDebuff = 'Range Debuff:';
langpack.infoRangeCalcSiegeBuff = 'Siege Buff:';
langpack.infoRangeCalcSiegeDebuff = 'Siege Debuff:';
langpack.infoRangeCalcRangedBuff = 'Ranged Buff:';
langpack.infoRangeCalcRangedDebuff = 'Ranged Debuff:';
langpack.infoRangeCalcSiegeRangeDifference = 'Siege Range Difference:';
langpack.infoRangeCalcRangedRangeDifference = 'Ranged Range Difference:';
langpack.infoCrestInventar = 'Crest Inventory';
langpack.infoForemanPoints = 'Foreman <sup>(Points)</sup>';
langpack.infoKnightsPoints = 'Knight <sup>(Points)</sup>';
langpack.infoBarracksLvlTotal = 'Baracks <sup>(Level)</sup>';
langpack.infoGeoLevel = 'Geometry  Level';
langpack.infoStableLevel = 'Stables Level';
langpack.infoWorkshopLevel = 'Workshop Level';
langpack.infoHeadTrainBuildTime = 'Training and Wall Stats';
langpack.infoHeadMap = 'Map';
langpack.infoTabCrest = 'Crest Overview';
langpack.infoTabTRTroopInfos = 'Extented Troop Info';
langpack.infoTabTRTroopInfosNote = 'This tab shows stats boosted with: <i>Research,Boosts,Knight,Guarian and Thron</i> <u>exept</u>: <b>Bonus to PvP on Defense/Offense</b>.';
langpack.infoTabTREffectInfos = 'Throne Room Effect Info';
langpack.infoTabTREffectInfosEffect = 'Effect';
langpack.infoTabTREffectInfosAppliesto = 'Applies to';
langpack.infoTabTREffectInfosSide = 'Side';
langpack.infoTabTREffectInfosYou = 'You';
langpack.infoTabTREffectInfosThem = 'Them';
langpack.infoTabTroopCalcActive     = 'Active';
langpack.infoTabTroopCalcSetBonus     = 'Set Bonus';
langpack.infoTabTroopCalcItemBoost     = 'Item Boost';
langpack.infoTabTroopCalcGuardians     = 'Guardians';
langpack.infoTabTroopCalcLevel = 'Level';
langpack.infoTabTroopCalcTroopsOnDef    = 'Troops on Defense (Wood Guardian)';
langpack.infoTabTroopCalc50atk    = '+50atk';
langpack.infoTabTroopCalc20def    = '+20def';
langpack.infoTabTroopCalc50def    = '+50def';
langpack.infoTabTroopCalcHealingPotions = 'Healing Potions (life)';
langpack.infoTabTroopCalcPoisonedEdge = 'Poisoned Edge (atk)';
langpack.infoTabTroopCalcMetalAlloys = 'Metal Alloys (def)';
langpack.infoTabTroopCalcAlloyHorseshoes = 'Alloy Horseshoes (spd)';
langpack.infoTabTroopCalcFletching  = 'Fletching (rng)';
langpack.infoTabTroopCalcThroneBuff  = 'Throne Buff';
langpack.infoTabTroopCalcThroneInfantryBuff = 'Throne Infantry Buff';
langpack.infoTabTroopCalcThroneRangedBuff = 'Throne Ranged Buff';
langpack.infoTabTroopCalcThroneSiegeBuff = 'Throne Siege Buff';
langpack.infoTabTroopCalcThroneHorsedBuff = 'Throne Horsed Buff';
langpack.infoTabTroopCalcThroneItemsCalc = 'Throne items werden mit berechnet.';
langpack.infoTabTroopCalcThroneRPClip = 'Knight Combat Points:';
langpack.infoTabTroopCalcThroneRPClip2 = 'Knight skill buffs atk, def.';
langpack.infoHeadDistanceCalc = 'Distance Calculator';
langpack.infoHeadRangeCalc = 'Range Calculator';
langpack.infoHeadTroopCalc = 'Troop Calculator';
langpack.infoHeadTroopCalcConfig = 'Settings';
langpack.infoExternalLinksTable = '<table class=pdxTab align="center" width="700" border="0" cellspacing="0" cellpadding="0">\
        <tr><td width="57"><b>Nr.</b></td>\
        <td width="343"><b><center>Topic</center></b></td>\
        <td width="156"><b><center>Source</center></b></td></tr>\
        <tr><td><b># 1</b></td>\
        <td><center><a href="http://kocscripts.com" target="_blank">KoC Scripts - made with love...</a></center></td>\
        <td><center><a href="http://kocscripts.com" target="_blank">kocscripts.com</a></center></td></tr>\
        <tr><td><b># 2</b></td>\
        <td><center><a href="http://kocscripts.com/forum" target="_blank">KoC Scripts - Support Forum</a></center></td>\
        <td><center><a href="http://kocscripts.com" target="_blank">kocscripts.com</a></center></td></tr>\
        <tr><td><b># 3</b></td>\
        <td><center><a href="http://kocscripts.com/koc-scripts-review/" target="_blank">KoC Scripts - Review</a></center></td>\
        <td><center><a href="http://kocscripts.com" target="_blank">kocscripts.com</a></center></td></tr>\
        <tr><td><b># 4</b></td>\
        <td><center><a href="http://kocscripts.com/category/more/wilds/" target="_blank">Wild Attacks</a></center></td>\
        <td><center><a href="http://kocscripts.com" target="_blank">kocscripts.com</a></center></td></tr>\
        <tr><td><b># 5</b></td>\
        <td><center><a href="http://kocscripts.com/category/help-und-tutorials/tips-und-tricks/" target=_blank>Tips and Tricks</a></center></td>\
        <td><center><a href="http://kocscripts.com" target="_blank">kocscripts.com</a></center></td></tr>\
        <tr><td><b># 6</b></td>\
        <td><center><a href="http://kocscripts.com/category/more/wichtige-links/" target="_blank">more Important Links</a></center></td>\
        <td><center><a href="http://kocscripts.com" target="_blank">kocscripts.com</a></center></td></tr>\
        <tr><td><b># 7</b></td>\
        <td><center><a href="http://userscripts.org/users/PDX/scripts" target="_blank">Download KoC Scripts from Userscripts.org</a></center></td>\
        <td><center><a href="http://userscripts.org" target="_blank">userscripts.org</a></center></td></tr>\
        <tr><td><b># 8</b></td>\
        <td><center><a href="http://kocscripts.com/forum/bug-report/" target="_blank">report bugs at KoC Scripts</a></center></td>\
        <td><center><a href="http://kocscripts.com" target="_blank">kocscripts.com</a></center></td></tr>\
        <tr><td><b># 9</b></td>\
        <td><center><a href="http://kocscripts.com/category/kocscripts-news/verbesserung-und-kritik/" target="_blank">Request and suggestions</a></center></td>\
        <td><center><a href="http://kocscripts.com" target="_blank">kocscripts.com</a></center></td></tr>\
        <tr><td><b># 10</b></td>\
        <td><center><a href="http://kocscripts.com/koc-scripts-auf-facebook/" target="_blank">KoC Scripts - Facebook Groups</a></center></td>\
        <td><center><a href="http://kocscripts.com" target="_blank">kocscripts.com</a></center></td></tr>\
        <tr><td><b># 11</b></td>\
        <td><center><a href="http://kocscripts.com/4loot-com-kostenlose-fb-credits/" target="_blank">Free Gems (FB-Credits) at 4loot.com</a></center></td>\
        <td><center><a href="http://kocscripts.com" target="_blank">kocscripts.com</a></center></td></tr>\
        <tr><td><b># 12</b></td>\
        <td><center><a href="http://kocscripts.com/category/more/wappen/" target="_blank">Crest</a></center></td>\
        <td><center><a href="http://kocscripts.com" target="_blank">kocscripts.com</a></center></td></tr>\
        <tr><td><b># 13</b></td>\
                <td><center><a href="http://kocscripts.com/category/more/barbaren-lager/" target="_blank">Attacks and Barbarian Camps</a></center></td>\
        <td><center><a href="http://kocscripts.com" target="_blank">kocscripts.com</a></center></td></tr>\
        </table>';
        
    
// TAB2 ACTION LOG
langpack.logHead = 'KoC Power - LogBook';
langpack.logSelectAll = 'All Logs';
langpack.logSelectMoreError = 'more Errors';
langpack.logResetTimer = 'Reset done at'; // logResetTimer CITIES logResetTimer2
langpack.logResetTimer2 = '.';


// TAB2 DOMAIN
langpack.domainHead = 'Join Servers that are already closed';
langpack.domainLadyLord = 'Lord or Lady?:';
langpack.domainSelect = 'Domain:';
langpack.domainJoin = 'enter';
langpack.domainNameValue = 'your name';

// TAB2 TOURNAMENT
langpack.tournamntHeadStats = 'Tournament Statistics';
langpack.tournamntPlace = 'Place';
langpack.tournamntErrorLoading = 'Loading Error';
langpack.tournamntStart = 'Starts';
langpack.tournamntEnd = 'Ends';
langpack.tournamntRemain = 'Remaining';
langpack.tournamntTitleTrainTime = 'Training time';
langpack.tournamntTrainTime = 'Train. time';
langpack.tournamntDifference = 'difference';
langpack.tournamntPopInTrain = 'in training';
langpack.tournamenCheckHead = 'Tournament Check';
langpack.tournamentReward = 'Reward';
langpack.mainTournament = 'Tournament';


// TAB2 RESSOURCE PRODUCTION
langpack.ressourceProduction = 'Resource Production';


// TAB2 INVENTORY
langpack.inventoryItems = 'Inventory Items';
langpack.inventoryUseItemsALL = 'use';
langpack.inventoryUseItemsALL2 = 'use ALL:';
langpack.inventoryUseItems = 'use'; // inventoryUseItems ITEMNAME inventoryUseItems2
langpack.inventoryUseItems2 = 'now';
langpack.inventoryMight = 'Total Might in Inventory:';


// TAB2 CRAFTING
langpack.craftHead = 'Crafting Item in the Fey Spire';
langpack.craftHeadStats = 'Crafting Stats';
langpack.craftHeadSettings = 'Crafting Settings';
langpack.craftHeadPopup = 'Fey Spire - Crafting';
langpack.craftNote = 'Min. Aetherstones: 5000 - Inventar will be updated on refresh';
langpack.craftNow = 'in progress...';
langpack.craftFeyNotFound = 'no fey spire in city!';
langpack.craftButton = 'Crafting';
langpack.craftValue = 'Crafting...';
langpack.craftCTRL = 'Crafting';
langpack.craftCraft = 'Craft';
langpack.craftCraftOK = 'Craft OK';
langpack.craftFaild = 'Crafting Fail';


// TAB2 GIFTS
langpack.giftsHead = 'Auto Gifting';
langpack.giftsButtonSend = 'send Gift';
langpack.giftsResultOK = 'gift was send succsessfully!';
langpack.giftsResultONoAlliance = 'found no alliance :/';
langpack.giftsGifts = 'Gift:';
langpack.giftsTommorow = 'came back tommorow please...';
langpack.giftsPossibleNote = 'Max Amount to send gift for each day are 22 Gifts!';
langpack.gifts22send = '22 Gifts was send today!';
langpack.giftsDeleteReports = 'Delete Gift Reports';


// TABS2 ASCENSION
langpack.ascensionHead = 'Ascension Extension';
langpack.ascensionPercent = 'Percent';
langpack.ascensionMenu = 'Menu';
langpack.ascensionCurrentLevel = 'Current Level';
langpack.ascensionCurrentCost = 'Current Cost';
langpack.ascensionBuildingValues = 'Building Values';
langpack.ascensionAscend = 'Ascend';
langpack.ascensionNotAscended = 'Not Ascended';
langpack.ascensionComplete = 'C O M P L E T E &nbsp;&nbsp;&nbsp; (for now)';
langpack.ascensionNotComplete = 'C I T Y &nbsp;&nbsp;&nbsp; N O T  &nbsp;&nbsp;&nbsp; A S C E N D E D &nbsp;&nbsp;&nbsp; Y E T';
langpack.ascensionHeadHelpPop = 'KoC Power - Multilang: Ascension';
langpack.ascensionHelpPop = '<TABLE><TR><TD align=center>Building</td><TD align=center width=50>Lvl 1</td><TD align=center width=50>+1 Lvl</td></tr>\
           <TR><TD>Castle</td><TD><CENTER>10</center></td><TD><CENTER>+8</center></td></tr>\
           <TR><TD>Tavern</td><TD><CENTER>7</center></td><TD><CENTER>+6</center></td></tr>\
           <TR><TD>Knights Hall</td><TD><CENTER>7</center></td><TD><CENTER>+6</center></td></tr>\
           <TR><TD>Alchemy Lab</td><TD><CENTER>7</center></td><TD><CENTER>+6</center></td></tr>\
           <TR><TD>Rally Point</td><TD><CENTER>7</center></td><TD><CENTER>+6</center></td></tr>\
           <TR><TD>Wall</td><TD><CENTER>7</center></td><TD><CENTER>+6</center></td></tr>\
           <TR><TD>DRUID Barracks (field)</td><TD><CENTER>7</center></td><TD><CENTER>+6</center></td></tr>\
           <TR><TD>DRUID Apothecary (field)</td><TD><CENTER>6</center></td><TD><CENTER>+5</center></td></tr>\
           <TR><TD>Embassy</td><TD><CENTER>6</center></td><TD><CENTER>+5</center></td></tr>\
           <TR><TD>Market</td><TD><CENTER>6</center></td><TD><CENTER>+5</center></td></tr>\
           <TR><TD>Watch Tower</td><TD><CENTER>6</center></td><TD><CENTER>+5</center></td></tr>\
           <TR><TD>Spire</td><TD><CENTER>6</center></td><TD><CENTER>+5</center></td></tr>\
           <TR><TD>Apothecary</td><TD><CENTER>6</center></td><TD><CENTER>+5</center></td></tr>\
           <TR><TD>NORMAL Barracks</td><TD><CENTER>2</center></td><TD><CENTER>+2</center></td></tr>\
           <TR><TD>Cottage</td><TD><CENTER>2</center></td><TD><CENTER>+2</center></td></tr>\
       </table><TABLE>\
           <TR><TR><TD>These numbers are for every added level of a building. Whether you are building it to level 2 or level 10, it will only add this amount to the total, shown under this help button. Every buildings "might" value combines to give the total. Once it reaches 1200, you are at 100% and can level up again.</td></tr></tr>\
      </table>';

      
// TAB OVERVIEW
langpack.overviewPlaySince  = 'Playing since';
langpack.overviewMaxPop = 'Max. Pop.';
langpack.overviewSPop = 'Pop.';
langpack.overviewSProduce = 'Prod.';
langpack.overviewFoodLeft = 'Left';
langpack.overviewSTrain = 'Train';
langpack.overviewThrone = 'Throne';
langpack.overviewKnightsCheck = 'Knights / Slots';
langpack.overviewFoodProduce = 'Hourly Food Production';
langpack.overviewWoodProduce = 'Hourly Wood Production';
langpack.overviewStoneProduce = 'Hourly Stone Production';
langpack.overviewIronProduce = 'Hourly Ore Production';
langpack.overviewHospitalNote = 'Troop Regeneration';
langpack.overviewSeverStatsNote = 'Show Server Stats';
langpack.overviewAllianceSearchNote = 'goto Alliance Search';
langpack.overviewMightLeaderboardNote = 'Show Leaderboard';
langpack.overviewPlayerStatsNote = 'Show Player Stats';
langpack.overviewAllianceStatsNote = 'Show Alliance Stats';
langpack.overviewThroneMightNote = 'Throne Might';


// TAB2 OVERVIEW
langpack.overviewRessourceOverview = 'Resource Overview';


//    ┌───────────────────────────────────────────────────────────────────────────┐
//    │  GLOBAL TRANSLATION - BEGIN                                                │
//    └───────────────────────────────────────────────────────────────────────────┘


langpack.mainGlobal = 'Global';
langpack.mainHide = 'Hide';
langpack.mainAlert = 'Alert';
langpack.mainCustom = 'Custom';
langpack.mainImportant = 'Important';
langpack.mainInfo = 'Info';
langpack.mainTotal  = 'Total';
langpack.mainHTotal  = 'TOTAL';
langpack.mainWorker = 'Worker';
langpack.mainMaxIdle = 'Max. Idle';
langpack.mainIdle = 'Idle';
langpack.mainLuck = 'Luck';
langpack.mainTax = 'Tax';
langpack.mainError = 'Error';
langpack.mainShow = 'Show';
langpack.mainHError = 'ERROR';
langpack.mainSRallyPoint = 'RP';
langpack.mainSDefense = 'Def';
langpack.mainHDef = 'DEF';
langpack.mainMarches = 'Marches';
langpack.mainSWild = 'Wild.';
langpack.mainCrafting = 'Crafting';
langpack.mainResearch = 'Research';
langpack.mainBuildTime = 'Build Time';
langpack.mainShowRoutes = 'Show Routes';
langpack.mainCastle = 'Sanctuary';
langpack.mainMight = 'Might';
langpack.mainOnline = 'Online';
langpack.mainOffline = 'Offline';

langpack.mainSmileys = 'Smileys';
langpack.mainLangpacks = 'Langpacks';
langpack.mainLangpackVersion = 'Langpack Version:';
langpack.mainSuccessfullyLoaded = "<span class='boldGreen'>successfully</span> loaded";
langpack.mainSelect = 'Select';
langpack.mainClose = 'Close';
langpack.mainDelete = 'Delete';
langpack.mainDeleteAll = 'Delete All';
langpack.mainDeleteNow = 'Delete Now';
langpack.mainAlways = 'Always';
langpack.mainNever = 'Never';
langpack.mainAll = 'All';
langpack.mainNone = 'None';
langpack.mainGift = 'Gift';
langpack.mainAccept = 'Accept';
langpack.mainDate = 'Date';
langpack.mainFrom = 'From';
langpack.mainTo = 'to';
langpack.mainAnd = 'and';
langpack.mainArrival = 'Arrival';
langpack.mainOn = 'On'; // On Sunday....
langpack.mainPage = 'Page'; 
langpack.mainSubject = 'Subject'; 
langpack.mainNoSubject = 'no Subject'; 
langpack.mainHDone = 'DONE'; 
langpack.mainOK = 'OK';
langpack.mainStop = 'Stop';
langpack.mainPopulation = 'Population';
langpack.mainProvinces = 'Provinces';
langpack.mainIntervall = 'Interval';
langpack.mainSeconds = 'Seconds';
langpack.mainMinutes = 'Minutes';
langpack.mainHours = 'Hours';
langpack.mainSort = 'Sort';
langpack.mainName = 'Name';
langpack.mainGlory = 'Glory';
langpack.mainLastLogin = 'Last Login';
langpack.mainLogin = 'Login';
langpack.mainPosition = 'Position';
langpack.mainNeed = 'Need';
langpack.mainReset = 'Reset';

langpack.mainWildernes = 'Wilds';
langpack.mainTroops = 'Troops';
langpack.mainTroopAmount = 'Troop Amount';
langpack.mainRounds = 'Rounds';
langpack.mainRound = 'Round';
langpack.mainWall = 'Wall';
langpack.mainPlayer = 'Player';
langpack.mainMap = 'Map';
langpack.mainInFog = 'In Mist';
langpack.mainSlots = 'Slots';

langpack.mainDesertion = 'Desertion';
langpack.mainAttacking = 'Attacking';
langpack.mainReinforce = 'Reinforce';
langpack.mainReinforced = 'Reinforced';
langpack.mainReassign = 'Reassign';
langpack.mainTransport = 'Transport';
langpack.mainAttack = 'Attack';
langpack.mainAntiScout = 'Anti-Scout';
langpack.mainScout = 'Scout';
langpack.mainScouting = 'Scouting';
langpack.mainScoutAttack = 'Scout Attack';
langpack.mainWildAttack = 'Wild Attack';
langpack.mainAutoTransport = 'Auto transport';
langpack.mainRaidAttack = 'Raid Attack';
langpack.mainSupplyTransport = 'Supply Transport';
langpack.mainMarch = 'March';
langpack.mainReinforcement = 'Reinforcement';
langpack.mainCamped = 'Encamped';
langpack.mainReturn = 'Return';
langpack.mainCoordinate = 'Coordinate';
langpack.mainCoord = 'Coord';

langpack.mainTarget = 'Target';
langpack.mainTargets = 'Targets';
langpack.mainDistance = 'Distance';

langpack.mainSupply = 'Supply';
langpack.mainRaid = 'Raid';
langpack.mainKnights = 'Knights';
langpack.mainEmbassy = 'Embassy';
langpack.mainDiplo = 'Diplomacy';
langpack.mainDefense = 'Defense';
langpack.mainVersion = 'Version';
langpack.mainServer = 'Server';
langpack.mainRepeat = 'Repeat';
langpack.mainVolume = 'Volume';
langpack.mainItems = 'Items';
langpack.mainItem = 'Item';
langpack.mainInventory = 'Inventory';
langpack.mainAmount = 'Amount';
langpack.mainWild = 'Wild';
langpack.mainRank = 'Rank';

langpack.mainOfficer = 'Officer';
langpack.mainChancellor = 'Chancellor';
langpack.mainViceChancellor = 'Vice Chancellor';

langpack.mainURLmainURL = 'URL';
langpack.mainNormal = 'Normal';
langpack.mainWideScreen = 'Widescreen';
langpack.mainUltra = 'Ultra';
langpack.mainDefault = 'Default';
langpack.mainWithoutBosster = 'without Booster';
langpack.mainCanceled = 'Canceled';
langpack.mainCancel = 'Cancel';
langpack.mainRequirement = 'Requirement';
langpack.mainAction = 'Action';
langpack.mainRecall = 'Recall';
langpack.mainSendHome = 'Send Home';
langpack.mainStatus = 'Status';
langpack.mainURL = 'URL';
langpack.mainMember = 'Member';

langpack.mainTime = 'Time';
langpack.mainReports = 'Reports';
langpack.mainReport = 'Report';
langpack.mainMessage = 'Message';
langpack.mainSpam = 'Spam';
langpack.mainActivate = 'Activate';
langpack.mainDeActivate = 'Deactivate';
langpack.mainGeneral = 'General';
langpack.mainSpeedups = 'Speedups';
langpack.mainCombat = 'Combat';
langpack.mainRessources = 'Resources';
langpack.mainChest = 'Chest';
langpack.mainCourt = 'Court';
langpack.mainGifts = 'Gifts';
langpack.mainArticle = 'Article';
langpack.mainCategory = 'Category';
langpack.mainCharge = 'Charge';
langpack.mainRange = 'Range';
langpack.mainDebuff = 'Debuff';
langpack.mainCities = 'Cities';
langpack.mainAvatar = 'Avatar';
langpack.mainFacebook = 'Facebook';
langpack.mainCreate = 'Create';
langpack.mainProfile = 'Profile';
langpack.mainGuardian = 'Guardian';
langpack.mainDarkForest = 'Dark Forest';
langpack.mainType = 'Type';
langpack.mainNotAvailable = 'not avaible';
langpack.mainCity = 'City';
langpack.mainRallyPoint = 'Rally Point';
langpack.mainMillions = 'Millions';
langpack.mainBillions = 'Billion(s)';

langpack.mainFriends = 'Friends';
langpack.mainUnknown = 'Unknown';
langpack.mainInvalid = 'Invalid';

langpack.mainAttacker = 'Attacker';
langpack.mainDefender = 'Defender';
langpack.mainGenerally = 'Generally';
langpack.mainAutoFunc = 'Automatic Functions';


// SHORTCUT WORDS
langpack.shortFood = 'Food';
langpack.shortLife = 'Life';
langpack.shortAttack = 'Attack';
langpack.shortSpeed =  'Speed';
langpack.shortETA = 'ETA'; 
langpack.shortDistance = 'Dist.'; 
langpack.shortNotAvailable = 'n/A';
langpack.shortDiplo = 'DIP'; // Days in Position
langpack.shortPos = 'Pos'; // Position
langpack.shortMin = 'Min.'; // Minimum
langpack.shortMax = 'Max.'; // Maximum
langpack.shortCoordinate = 'Koord.';
langpack.shortLevel = 'Lvl';
langpack.shortDarkForest = 'DF';
langpack.shortHour = 'Std.';
langpack.shortSeconds = 's';
langpack.shortPage = 'S';
langpack.shortAction = 'A';
langpack.shortBillion = 'B';
langpack.shortMillion = 'M';


//    ┌───────────────────────────────────────────────────────────────────────────┐
//    │  POPUP - TRANSLATION | HELP                                                │
//    └───────────────────────────────────────────────────────────────────────────┘


langpack.crestHelp = '<center> The crest tab is designed to attack one wild over and over again.<BR>\
                        It will attack a wild in 2 waves, abandon it and start over.<BR>\
                        So make sure u have <b>2 FEE SLOT</b> in your castle for a wild!<BR>\
                        <B>Just fill in the coordinates, troops and hit "ON".</b></center><BR>\
    <A target="_tab" href="http://koc.wikia.com/wiki/Wilderness">koc.wikia.com</a> (Wild Attacks)\
    <TABLE width=100%><TR><TD>Level</td><TD>Wave 1</td><TD>Wave 2</td><TD>Troop losses</td><TD>Fletching</td></tr>\
    <TR><TD>1</td><TD>n/a</td><TD>160 MM</td><TD>12 MM</td><TD>0</td></tr>\
    <TR><TD>1</td><TD>n/a</td><TD>80 Archers</td><TD><span class=boldGreen>keine</span></td><TD>1+</td></tr>\
    <TR><TD>2</td><TD>5 MM</td><TD>130 Archers</td><TD>1. Wave</td><TD>2+</td></tr>\
    <TR><TD>3</td><TD>10 MM</td><TD>520 Archers</td><TD>1. Wave</td><TD>3+</td></tr>\
    <TR><TD>4</td><TD>20 MM</td><TD>1600 Archers</td><TD>1. Wave</td><TD>4+</td></tr>\
    <TR><TD>5</td><TD>50 MM</td><TD>2200 Archers</td><TD>1. Wave</td><TD>6+</td></tr>\
    <TR><TD>6</td><TD>100 MM</td><TD>3000 Archers</td><TD>1. Wave</td><TD>7+</td></tr>\
    <TR><TD>7</td><TD>150 MM</td><TD>6000 Archers</td><TD>1. Wave</td><TD>8+</td></tr>\
    <TR><TD>8</td><TD>299 MM + 1Bal</td><TD>9000 Archers + 900 Bal</td><TD>1. Wave + 1 Archers</td><TD>9+</td></tr>\
    <TR><TD>9</td><TD>599 MM + 1Bal</td><TD>13000 Archers + 900 Bal</td><TD>1. Wave + 2 Archers</td><TD>10</td></tr>\
    <TR><TD>10</td><TD>1199 MM + 1 Cat</td><TD>35000 Archers + 2500 Cat</td><TD>1. Wave + 6 Archers + 50 Cat</td><TD>10</td></tr></table><br><br>';

    
//    ┌───────────────────────────────────────────────────────────────────────────┐
//    │  HUD STUFF                                                                 │
//    └───────────────────────────────────────────────────────────────────────────┘


langpack.ksSupportChat = 'Here you can join our KoC Scripts - Support Chat at our Camelot IRC (irc.god-like.org:6667)';
langpack.ksInstallLatestNote = 'Update KoC Power - Multilang';
langpack.KsRunningLanguage = 'You are Running the Portuguese Version of KoC Power - Multilang, change your Game Language to the same Language!';

langpack.KsInfoBoxHomePageNote = 'visit KoC Scripts now!';
langpack.KsInfoBoxTeamNote = 'KoC Scripts - Team';
langpack.KsInfoBoxDevGroupNote = 'you want to translate KoC Power - Multilang ?';
langpack.KsInfoBoxFacebookNote = 'check our Facebook Groups here';
langpack.KsInfoBoxGCNote = 'KoC Power - Multilang on googlecode';
langpack.KsInfoBoxUserscriptsNote = 'KoC Power - Multilang on Userscripts';
langpack.KsInfoBoxReportNote = 'upload Sound, Background or Report Bugs/Wishes';
langpack.KsInfoBoxReviewNote = 'Review KoC Power - Multilang at Userscripts! Thanks =)';
langpack.KsInfoBoxFirefoxNote = 'visit mozilla Firefox now!';
langpack.KsInfoBoxGreasemonkeyNote = 'visit Greasemonkey now!';
langpack.KsInfoBoxScriptishNote = 'visit Scriptish!';
langpack.KsInfoBoxJavaNote = 'check your Java Version!';
langpack.KsInfoBoxFlashNote = 'check your Adobe Flash Player Version!';
langpack.KsInfoBox4LootNote = 'get Free Facebook Credits, just Collect Coins, Invite Friends or Play Daily Quiz (100% Free (05/30/2012))';


//    ┌───────────────────────────────────────────────────────────────────────────┐
//    │  CAMELOT TRANSLATION                                                        │
//    └───────────────────────────────────────────────────────────────────────────┘


// - ITEMS
langpack.stoneofear = 'Ohrstone';
langpack.leinenfluegel = 'Flax Wing';
langpack.animale = 'Animal Hide';
langpack.blood = 'Blood Lust';
langpack.bloodstone = 'Bloodstone';
langpack.magnetstein = 'Lodestone';
langpack.tiferstone = 'Tiferstone';
langpack.keterstone = 'Keterstone';
langpack.stoneskin = 'Stoneskin';
langpack.guinevere = 'Guineveres Favor';
langpack.parchmentScroll = 'Parchment';
// - CREST AND SEALS
langpack.SirBors = 'Sir Bors';
langpack.SirEctors = 'Sir Ectors';
langpack.SirKays = 'Sir Kays';
langpack.SirBediveres = 'Sir Bediveres';
langpack.SirGawains = 'Sir Gawains';
langpack.SirPercivals = 'Sir Percivals';
langpack.SirGalahads = 'Sir Galahads';
langpack.SirLancelots = 'Sir Lancelots';
langpack.Arthurs = 'Arthurs';
langpack.Morganas = 'Morganas';
langpack.Mordreds = 'Mordreds';
langpack.Stags = 'Stag Kings Seal';
langpack.Pendragons = 'Pendragon Seal';
langpack.LadyoftheLake = 'Lady of the Lake';
langpack.aetherseal = 'Aether Seal'; //Aetherseal
langpack.merlinsseal = 'Merlin Seal';
langpack.ysbaddenseal = 'Ysbadden Seal';
// - TROOPS
langpack.supplytroop = 'Supply Troops';
langpack.shrsupply = 'Supply';
langpack.militiaman = 'Militiaman';
langpack.shrmilitiaman = 'MM';
langpack.scout = 'Scout';
langpack.pikeman = 'Pikeman';
langpack.shrpikeman = 'Pikeman';
langpack.swordsman = 'Swordman';
langpack.shrswordsman = 'Swordman';
langpack.archer = 'Archer';
langpack.shrtarcher = 'Archer';
langpack.cavalry = 'Cavalry';
langpack.shrcavalry = 'Cav';
langpack.heavycavalry = 'Heavy Cavalry';
langpack.shrheavycavalry = 'H-Cav';
langpack.supplywagon = 'Supply Wagon';
langpack.shrsupplywagon = 'SW';
langpack.ballista = 'Ballista';
langpack.shrballista = 'Balls';
langpack.batteringram = 'Battering Ram';
langpack.shrbatteringram = 'Ram';
langpack.catapult = 'Catapult';
langpack.shrcatapult = 'Cat';
// - MAX 6 LETTER TROOP NAMES { postToChat Troop Names }
langpack.kocExtraShortSupplyTroop = 'ST';
langpack.kocExtraShortMilitiaman = 'MM';
langpack.kocExtraShortScout = 'Scout';
langpack.kocExtraShortPikeman = 'Pike';
langpack.kocExtraShortSwordsman = 'Sword';
langpack.kocExtraShortArcher = 'Archer';
langpack.kocExtraShortCavalry = 'Cav';
langpack.kocExtraShortHeavyCavalry = 'H-Cav';
langpack.kocExtraShortSupplyWagon = 'SW';
langpack.kocExtraShortBallista = 'Bal';
langpack.kocExtraShortBatteringram = 'Ram';
langpack.kocExtraShortCatapult = 'Cat';
// - WALL
langpack.crossbows = 'Crossbows';
langpack.trebuchet = 'Trebuchet';
langpack.caltr = 'Caltrops';
langpack.spiked = 'Spikes';
langpack.trap = 'Traps';
// - BUILDINGS
langpack.kocBlacksmith = 'Blacksmith';
langpack.kocBarracks = 'Barracks';
// - WILDS
langpack.kocBarbarianCamps = 'Barbarian Camp';
langpack.kocShortBarbarian = 'Barbs';
langpack.kocGrassland = 'Grassland';
langpack.kocLake = 'Lake';
langpack.kocForests = 'Forest';
langpack.kocBog = 'Bog';
langpack.kocHill = 'Hill';
langpack.kocMount = 'Mountain';
langpack.kocPlain = 'Plain';
langpack.kocMistedCity = 'Misted City';
langpack.kocRuin = 'Ruin';
langpack.kocCity= 'City';
langpack.kocWoods= 'Woods';
langpack.kocDarkForest = 'DarkForest';
langpack.kocMercenaries = 'Mercenaries';
langpack.kocVeterans = 'Veterans';
langpack.kocIntermediates = 'Intermediates';
langpack.kocNovices = 'Novices';
langpack.kocNoneHired = 'None';
// - KNIGHTS
langpack.kocMarschall = 'Marshall';
langpack.kocAlchemystic = 'Alchemistic';
langpack.kocSteward = 'Steward';
langpack.kocForeman = 'Foreman';
langpack.kocResourcefulness = 'Resourcefulness';
langpack.kocPolitics = 'Politics';
langpack.kocCombat = 'Combat';
langpack.kocIntelligence = 'Intelligence';
langpack.kocShortPolitics = 'Pol';
langpack.kocShortCombat = 'Com';
langpack.kocShortIntelligence = 'Int';
langpack.kocShortRessource = 'Res';
// - DIPLO
langpack.kocNoAlliance = 'no Alliance';
langpack.kocNeutral = 'Neutral';
langpack.kocFriendly = 'Friendly';
langpack.kocHostile = 'Hostile';
langpack.kocAllys = 'Allies';


//    ┌───────────────────────────────────────────────────────────────────────────┐
//    │  KOC POWER - FUNCTION                                                        │
//    └───────────────────────────────────────────────────────────────────────────┘


// MULTI DETECT PROBLEMS
langpack.multiErrorPopup = 'An Error occured:';
// MULTI UPDATE CHAT COMMAND
langpack.multiUpdateChatNote= 'Visit <a href="http://kocscripts.com" target="_blank" title="Visit now our Website">KoC Scripts</a>! or our <a href="http://userscripts.org/scripts/show/104137" target="_blank" title="visit now the Release Webite of KoC Power - Multilang">Userscripts Website</a>.<BR>The <a href="http://code.google.com/p/koc-power-pdx" target="_blank" title="This is the Developer Page for KoC Power - Multilang">googlecode Projekt</a> Page is for <a href="http://code.google.com/p/koc-power-pdx/issues/entry" target="_blank" title="You found a Bug got a wish or want to Upload your own Sound?">Reporting Bugs, Wishes or attach Sound Files</a><BR> Install now the <a href="http://userscripts.org/scripts/source/104137.user.js" target="_blank" title="Install NOW the Release Version of KoC Power - Multilang, should be bug free...">Release Version</a> or testing the <a href="http://koc-power-pdx.googlecode.com/svn/beta/kocpower-multi-pdx.user.js" target="_blank" title="Install NOW the Beta Version of KoC Power - Multilang, Beta Version is the Developer Version it may contains Errors, but also can contain BugFixes what not Released yet!">Beta Version</a>.<BR> If you like this Script please give a <a href="http://userscripts.org/scripts/reviews/104137" target="_blank" title="I place a high value on your opinion, thank you for your rating! a Like one would be great too! THANK YOU!">Review NOW</a>.';
// KOC NOT LOADED
langpack.refreshTimer = 'Refresh Timer';
langpack.refreshIn = 'in';
langpack.refreshNowNote = 'reload KOC now';
langpack.refreshResetNote = 'reset refresh timer now';
langpack.refreshReload = 'refresh';
langpack.refreshActionLog = 'Auto Refresh:'; // refreshActionLog refreshActionLog2 1337 refreshActionLog3 
langpack.refreshActionLog2 = '';
langpack.refreshActionLog3 = 'minutes expired, reloading game now! ';
langpack.refreshDFActionLog = 'Reloading the game now...';
// UPDATER
langpack.updateButtonNote = 'There is a new Version of KoC Power - Mutlilang available!';
// DELETE REPORTS
langpack.reportDelete = 'Reports of Page';
langpack.reportDelete2 = 'successfully deleted';
langpack.reportAutoDelete = 'Delete automatically:';
langpack.reportAutoDeleteNoNeed = 'Delete not necessary';
// PT SCOUT
langpack.scoutSendconfirm = 'Do you want to send Scouts?';
// KOC NOT FOUND
langpack.kocNotFound = 'KoC Power - Multilang Detected KofC is not active';
langpack.kocDialogRetry = 'Refresh in';
// LOW FOOD ALERT
langpack.foodPostLow = 'My Sanctuary';
langpack.foodPostLow2 = 'got';
langpack.foodPostLow3 = 'low food.. Left for: ';
langpack.foodPostLow4 = '-  Production:';
// OTHER ERRORS
langpack.errorQuery = 'Query Error: 5 Tryes Faild, stopping now...';
langpack.errorQueryError = 'Query Error:';
// EXPORT TO KOC ATTACK
langpack.exportAtkHead = 'export Barbs to KoC Attack';
langpack.exportAtkTargetType = 'Target Type';
langpack.exportAtkTargets = 'Targets';

langpack.exportAtkTrpSupply = 'Supply';
langpack.exportAtkTrpWagon = 'Wagon';
langpack.exportAtkTrpArcher = 'Archer';
langpack.exportAtkTrpCav = 'Cav';
langpack.exportAtkTrpHC = 'HC';
langpack.exportAtkTrpBal = 'Balist';
langpack.exportAtkTrpCat = 'Cat';

langpack.exportAtkTo = 'export to KoC Attack';
langpack.exportAtkNotPossible = 'KoC Attack not found, cannot export...';
langpack.exportAtkWrongInput = 'wrong input...';
langpack.exportAtkNoTroops = 'No troops defined'; //No troops defined
langpack.exportAtkMuchTroops = 'Too many Troops'; //To much Troops
langpack.exportAtkWrongFormat = 'wrong attack dialog format';
langpack.exportAtkNotPossibleToOpen = 'not possible to open attack window';


// CHAT STUFF
langpack.chatSayToAlliance = 'to the alliance';
langpack.chatAlliance = 'alliance:'; //
langpack.chatWhisperTo = 'whispers to';
langpack.chatWhisperToYou = 'Whispers';

// TOWER STUFF
langpack.towerMailSubject = 'wird';
langpack.towerSCOUT = 'SCOUT';
langpack.towerATTACK = 'ATTACK';
langpack.towerWILD = 'WILD';
langpack.towerWILDATTACK = 'WILD ATTACK';
langpack.towerCASTLE = 'SANCTUARY';
langpack.towerTYPE = 'TYPE:';
langpack.towerOn = 'on';
langpack.towerHQ = 'HQ:';
langpack.towerFlechting = 'Fletch.:';
langpack.towerTypeArrival = '** ARRIVAL ** :';
langpack.towerTypeCastle = '. / . / ** TROOPS HIDDEN **';
langpack.towerTypeDefense = '/ ** TROOPS DEFENDING **';
langpack.towerNoEmbassy = '/ no embassy';
langpack.towerMyEmbassy = '/ embassy slots';
langpack.towerTypeEmbassy = '/ ** EMBASSY **:';
langpack.towerTypeMyTroops = '/ ** TROOPS **:';
langpack.towerTypeTotal = '** TOTAL ** :';
langpack.towerTypeFood = '/ ** FOOD **:';
langpack.towerTypeWallDef = '/ ** WALL DEF **:';
langpack.towerEmbassySlot = 'Slot';
langpack.towerFoodLeft = '-> Left:';


//    ┌───────────────────────────────────────────────────────────────────────────┐
//    │  KOC POWER - BUTTONS                                                        │
//    └───────────────────────────────────────────────────────────────────────────┘


langpack.buttonAddMainTabLink2 = 'Quick';
langpack.buttonResetDF = 'DARK FOREST';
langpack.buttonResetOptions = 'RESET EVERYTHING';
langpack.buttonResetColors = 'COLORS';
langpack.buttonResetTabOrderPower = 'TAB ORDER (POWER)';
langpack.buttonHelp = 'HELP';
langpack.buttonON = 'ON';
langpack.buttonOFF = 'OFF';
langpack.buttonUpdate = 'UPDATE';
langpack.buttonPlaySound = 'PLAY';
langpack.buttonStopSound = 'STOP SOUND';
langpack.buttonDownload = 'Download';
langpack.buttonCraft = 'Craft';
langpack.buttonSendCrest = 'Send report now';
langpack.buttonShowDiplo = 'Show diplomacy';
langpack.buttonSave = 'Save';
langpack.buttonEdit = 'Edit';
langpack.buttonAdd = 'Add';
langpack.buttonMax = 'Max';


//    ┌───────────────────────────────────────────────────────────────────────────┐
//    │  IMPORTANT | STUFF                                                         │
//    └───────────────────────────────────────────────────────────────────────────┘


langpack.prefixSpam = 'INFO:';
langpack.getChatRules = /Respect the mods and each other and most importantly/i;

langpack.myregexp1 = /You are #/i;  // DO NOT CHANGE FIRST
langpack.myregexp2 = /\'s Kingdom does not need help\./i;  // DO NOT CHANGE FIRST 
langpack.myregexp3 = /\'s project has already been completed\./i;  // DO NOT CHANGE FIRST
langpack.myregexp4 = /\'s project has received the maximum amount of help\./i;  // DO NOT CHANGE FIRST
langpack.myregexp5 = /You already helped with (.*?)\'s project\./i;
langpack.secondregexp1 = /Tu es l'aide/i;
langpack.secondregexp2 = /Le projet de /i;
langpack.secondregexp3 = /braucht keine Hilfe./i;
langpack.secondregexp4 = /hat schon die maximal/i;
langpack.getScoutError =  'Ne peux attaquer le marais';
langpack.getGiftDeleteButton = 'New Gift Received!';


//    ┌───────────────────────────────────────────────────────────────────────────┐
//    │         !!!        DO NOT CHANGE ANYTHING BELOW THIS LINES        !!!                │
//    └───────────────────────────────────────────────────────────────────────────┘


langpack.tournamntOfMight = 'Tournament of Might';


// OLD STUFF 
langpack.shrbtnchecked = '☑';
langpack.shrbtnnotchecked = '☐';
langpack.shrbtnnotfound = '?';
langpack.ResReqconfirm = 'RES BESTÄTIGUNG'; // DO NOT TRANSLATE OR CHANGE THIS!
langpack.ResReqconfirm2 = 'BESTÄTIGUNG';// DO NOT TRANSLATE OR CHANGE THIS!
langpack.ResReqconfirm3 = 'BESTÄTIGT';// DO NOT TRANSLATE OR CHANGE THIS!
langpack.possibleatk = 'MÖGLICHER ANGRIFF:';// DO NOT TRANSLATE OR CHANGE THIS!
langpack.chatstuff = '°°';// DO NOT TRANSLATE OR CHANGE THIS!
langpack.ResReqGetLangGer = 'Aktivität'; // DO NOT TRANSLATE THIS!

// GET MUTLI ALERTS IN CHAT
// - DE
langpack.towerSCOUTde = 'TYP: SPÄHER';
langpack.towerARRIVALEde = '** ANKUNFT ** :';
langpack.towerATTACKde = 'TYP: ANGRIFF';
langpack.towerWILDATTACKde = 'TYP: WILDNISS ANGRIFF';
langpack.towerWILDde = 'Ziel: WILDNISS';
langpack.foodPostLowde = 'zu wenig Nahrung sie reicht noch für';
// - EN
langpack.towerSCOUTen = 'TYPE: SCOUT';
langpack.towerARRIVALEen = '** ARRIVAL ** :';
langpack.towerATTACKen = 'embassy slots';
langpack.towerWILDATTACKen = 'TYPE: WILD ATTACK';
langpack.towerWILDen = 'Target: WILD';
langpack.foodPostLowen = 'low food.. Left for:';
// - ES
langpack.towerSCOUTes = 'TIPO: EXPLORACION';
langpack.towerARRIVALEes = '** LLEGADA ** :';
langpack.towerATTACKes = 'TIPO: ATTACK';
langpack.towerWILDATTACKes = 'TIPO: TIERRA ATAQUE';
langpack.towerWILDes = 'Tipo: TIERRA';
langpack.foodPostLowes = 'poco alimento.. Queda:';
// - FR
langpack.towerSCOUTfr = 'TYPE: ECLAIRAGE';
langpack.towerARRIVALEfr = '** ARRIVE ** :';
langpack.towerATTACKfr = 'TYPE: ATTAQUE';
langpack.towerWILDATTACKfr = 'TYPE: ATTAQUE T-SAUVAGE';
langpack.towerWILDfr = 'Cible: T-SAUVAGE';
langpack.foodPostLowfr = 'Manque de nourriture.. Restant:';
// - TR
langpack.towerSCOUTtr = 'TYPE: SCOUT';
langpack.towerARRIVALEtr = '** ARRIVAL ** :';
langpack.towerATTACKtr = 'TYPE: ATTACK';
langpack.towerWILDATTACKtr = 'TYPE: WILD ATTACK';
langpack.towerWILDtr = 'Target: WILD';
langpack.foodPostLowtr = 'zu wenig Nahrung sie reicht noch für';
// - PT
langpack.towerSCOUTpt = 'TYPE: SCOUT';
langpack.towerARRIVALEpt = '** ARRIVAL ** :';
langpack.towerATTACKpt = 'TYPE: ATTACK';
langpack.towerWILDATTACKpt = 'TYPE: WILD ATTACK';
langpack.towerWILDpt = 'Target: WILD';
langpack.foodPostLowpt = 'low food.. Left for:';
// - IT
langpack.towerSCOUTit = 'TIPO: ESPLORA';
langpack.towerARRIVALEit = '** ARRIVo ** :';
langpack.towerATTACKit = 'TIPO: ATTACCO';
langpack.towerWILDATTACKit = 'TIPO: ATTACCO TERRA';
langpack.towerWILDit = 'Obiettivo: TERRA';
langpack.foodPostLowit = 'Poco cibo.. Autonomia per:';
// - GR
langpack.towerSCOUTgr = 'TYPE: SCOUT';
langpack.towerARRIVALEgr = '** ARRIVAL ** :';
langpack.towerATTACKgr = 'TYPE: ATTACK';
langpack.towerWILDATTACKgr = 'TYPE: WILD ATTACK';
langpack.towerWILDgr = 'Target: WILD';
langpack.foodPostLowgr = 'low food.. Left for:';


// OLD MUTLI AND OTHER SCRIPTS
// - OLD MULTI - GET ATTACK IN CHAT
langpack.towerGetAttackDE = 'Meine Botschaft hat'; 
langpack.towerGetAttackEN = 'My embassy has';
langpack.towerGetAttackTR = 'Elciligim'; 
langpack.towerGetAttackES = 'Mi embajada tiene';
langpack.towerGetAttackFR = 'Mon ambassade à';
langpack.towerGetAttackGR = 'Η πρεσβεία μου έχει';
langpack.towerGetAttackIT = 'L\'ambasciata mia ha'; 
langpack.towerGetAttackPT = 'A minha embaixada tem';
// - KOC ALLIANCE EXTRAS - GET ATTACK IN CHAT
langpack.embtroopsEN = 'troops in embassy';
langpack.embtroopsFR = 'troupes dans mon ambassade';
langpack.embtroopsES = 'tropas en la embajada'; //troops in embassy
langpack.embtroopsGR = 'Στρατεύματα στην Πρεσβεία';
langpack.embtroopsIT = 'Truppe nella ambasciata';
langpack.embtroopsPT = 'tropas na embaixada';
langpack.embtroopsTR = 'elcilikte bulunan Birlikler';
langpack.embtroopsDE = 'Truppen in der Botschaft';
// - OLD MULTI -  GET WILD ATTACK IN CHAT
langpack.towerGetWildTR = 'BozkIr koor';
langpack.towerGetWildPT = 'Wild em';
langpack.towerGetWildIT = 'terra selvaggia a';
langpack.towerGetWildGR = 'άγρια μέρος';
langpack.towerGetWildFR = 'Ma TS au';
langpack.towerGetWildES = 'Tierra en'; //Wild at
langpack.towerGetWildEN = 'Wild at';
langpack.towerGetWildDE = 'Wildniss bei';
// - OLD MULTI -  LOW FOOD IN CHAT
langpack.lowfoodrDE  = 'Nahrung sie reicht noch für';
langpack.lowfoodrEN  = 'is low on food';
langpack.lowfoodrES  = 'tiene poco alimento'; //is low on food
langpack.lowfoodrFR  = 'manque de nourriture';
langpack.lowfoodrGR  = 'αρκετή τροφή για ένα άλλο';
langpack.lowfoodrIT  = 'il cibo basta ancora per';
langpack.lowfoodrPT  = 'está com falta de comida';
langpack.lowfoodrTR  = 'yiyecegimin bitmesine kalan süre';


// BUTTLER
langpack.ksx_KoCButtler_language               ='Portuguese';
    
langpack.ksx_KoCButtler_Toolbar_NewMessage     ='New Message';
langpack.ksx_KoCButtler_Toolbar_MyReports      ='My Reports';
langpack.ksx_KoCButtler_Toolbar_AllianceReports='Alliance Reports';
langpack.ksx_KoCButtler_Toolbar_Reinforce      ='Reinforce';
langpack.ksx_KoCButtler_Toolbar_Reassign       ='Reassign';
langpack.ksx_KoCButtler_Toolbar_Transport      ='Transport';
langpack.ksx_KoCButtler_Toolbar_RepeatMarchAsk    ='Repeat...';
    
langpack.ksx_KoCButtler_PowerToolbar_autoTransport = 'Transport';
langpack.ksx_KoCButtler_PowerToolbar_autoReassign = 'Reassign';
langpack.ksx_KoCButtler_PowerToolbar_autoCrest = 'Crest';
langpack.ksx_KoCButtler_PowerToolbar_autoTrain = 'Autotrain';
langpack.ksx_KoCButtler_PowerToolbar_autoRaidReset = 'Raid reset';
langpack.ksx_KoCButtler_PowerToolbar_autoRefresh = 'Auto refresh';
langpack.ksx_KoCButtler_PowerToolbar_autoBuild = 'Autobuild';
langpack.ksx_KoCButtler_PowerToolbar_buildMode = 'Mark buildings';
langpack.ksx_KoCButtler_PowerToolbar_buildAskHelp = 'Ask for help';
    
langpack.ksx_KoCButtler_ResourceRequest_gold  = 'gold';
langpack.ksx_KoCButtler_ResourceRequest_food  = 'food';
langpack.ksx_KoCButtler_ResourceRequest_wood  = 'wood';
langpack.ksx_KoCButtler_ResourceRequest_stone = 'stone';
langpack.ksx_KoCButtler_ResourceRequest_ore   = 'ore';
    
langpack.ksx_KoCButtler_ResourceRequest_UICaption             = 'RESOURCE-REQUEST';
langpack.ksx_KoCButtler_ResourceRequest_UIDestination         = 'Destination';
langpack.ksx_KoCButtler_ResourceRequest_UIAmount                = 'Amount';
langpack.ksx_KoCButtler_ResourceRequest_UISendRequest         = 'Send Request';
langpack.ksx_KoCButtler_ResourceRequest_ButtonTitle           = 'Resource Request';
langpack.ksx_KoCButtler_ResourceRequest_AckButtonTitle        = "Acknowledge";
langpack.ksx_KoCButtler_ResourceRequest_ExpressDlyButtonTitle = "Express Delivery";
langpack.ksx_KoCButtler_ResourceRequest_DlyButtonTitle        = "Delivery";

langpack.PredefinedTransports = 'predefined transports';
langpack.Training             = 'Training';
langpack.LastUsed             = 'Last used';
langpack.CalculateTroops      = 'Calculate troops';


//    ┌───────────────────────────────────────────────────────────────────────────┐
//    │  NEW STUFF TO SORT                                                        │
//    └───────────────────────────────────────────────────────────────────────────┘


//16.10.2012 Bommel
langpack.bloodthorn              = 'Bloodthorn';
langpack.shrbloodthorn           = 'Bloodthorn';
langpack.kocExtraShortBloodthorn = 'BldTh';
langpack.mainFailedAttempt       = 'Attempt failed';
langpack.mainSuccessfulAttempt   = 'Attempt successful';
langpack.mainFatalAjaxError      = 'Fatal Ajax Error';
langpack.mainCityDruid           = 'Druid City';
langpack.mainCityFey             = 'Fey City';
langpack.mainCityBriton          = 'Briton City';
langpack.mainWrongThroneSet      = 'Wrong throne-Set - No training';
langpack.mainTrainOnlyThroneSet  = 'Train troops only with throne-set ';
langpack.mainChangeThroneSet     = 'Change throne-Set '; // mainChangeThroneSet [Checkbox] mainToThroneSet [Number] mainWhenAttacked
langpack.mainToThroneSet         = 'to'; // mainChangeThroneSet [Checkbox] mainToThroneSet [Number] mainWhenAttacked
langpack.mainWhenAttacked        = 'on incoming Attack'; // mainChangeThroneSet [Checkbox] mainToThroneSet [Number] mainWhenAttacked
langpack.mainResetThrone         = 'set Throne back'; // mainResetThrone [checkbox] mainToThroneSet [Number] mainIf [Minutes]  mainMinutesNoAttack
langpack.mainIf                  = 'if no Attack is coming in within'; // mainResetThrone [checkbox] mainToThroneSet [Number] mainIf [Minutes]  mainMinutesNoAttack
langpack.mainMinutesNoAttack     = 'minutes'; // mainResetThrone [checkbox] mainToThroneSet [Number] mainIf [Minutes]  mainMinutesNoAttack
langpack.mainEnd                 = 'End';
//17.10.2012 Bommel
langpack.pbHelpRequestOff       = 'do not ask for help';
langpack.pbHelpRequestChat      = 'chat only';
langpack.pbHelpRequestChatFB    = 'Chat and FB (always)';
langpack.pbHelpRequestChatFB10  = 'Chat and FB (at least 10 Min.)';
langpack.pbHelpRequestChatFB20  = 'Chat and FB (at least 20 Min.)';
langpack.pbHelpRequestChatFB30  = 'Chat and FB (at least 30 Min.)';
langpack.pbHelpRequestChatFB60  = 'Chat and FB (at least 60 Min.)';
//23.10.2012 Bommel
langpack.reportScannerStartOn   = 'Auto = ON';
langpack.reportScannerStartOff  = 'Auto = OFF';
langpack.reportScannerChatMsg   = 'Report on page {page} Type: {type} / time: {time} / {attacker} / {member} might need help / Report: {report}';
//28.10.2012 Leo
langpack.mainApo                = 'Apothecary';
langpack.mainApoOK              = '{num} {unit} are being revived in {city}';
langpack.mainApoError           = 'Error on reviving: {num} {unit} in {city} / <span style="color:red;">{error}</span>';
langpack.mainApoFatalError      = 'Fatal Ajax Error';
//31.10.2012 Leo
var MONTH_NAMES = new Array("January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December", "Jan", "Feb", "Mar", "Apr", "May", "Jun", "Jul", "Aug", "Sep", "Oct", "Nov", "Dec");
var DAY_NAMES = new Array("Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday", "Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat");
var DEC_POINT = '.';
var THOUSANDS_SEP = ',';
var DATETIME_STR = 'M j, h:i a';
//02.11.2012 Leo
langpack.delPromoButtons        = 'Remove advertising buttons';
langpack.tabLabelAlliance           = 'Alliance';
langpack.tabLabelTournament         = 'Tournament';
//06.11.2012 Leo
langpack.deleteMarch                         = 'Freezed March deleted succsessfully in {city}';
langpack.freeingKnight                     = 'Blocked Knight {name} in {city} is free';
//09.11.2012 Leo
langpack.merlinClose                        = 'Close Merlins Boxes on startup';
langpack.giftsfreeSlot                    = 'recipients left for today!';
langpack.giftsNotOK                            = '<i>no player selected...</i>';
//11.11.2012 Leo
langpack.giftscounter                        = '<b>{counter}</b> player selected.';
//23.11.2012 Leo
langpack.ascDruid                                = 'Druid - ';
langpack.ascFey                                    = 'Fey - ';
langpack.ascBriton                            = 'Briton - ';
//24.11.2012 Leo
langpack.infoTroopHint                    = 'Red values contain <b>Research</b> and <b>Thronebuffs</b> (no Debuffs, no guardian effecs, no Items, no knights)!';
langpack.tmax                                        = 'Max';
langpack.treal                                    = 'Real';
langpack.tmight                                    = 'Might';
//07.12.2012 Leo
langpack.infoTroopHint2                    = 'Blue values have reached throne cap. This is limited by kabam!';
langpack.shrexec                                = 'Exec';
langpack.executioner                        = 'Executioner';
//08.12.2012 Leo
langpack.throneStuffSalvageP1   = 'Upgrade to +1 before deleting (for more Aether and a full activity bonus)';
langpack.throneStuffSalvageCM   = 'put aetherstones in the city with the fewest aetherstones';
langpack.throneStuffCityMax     = 'use city with the most aetherstones';
langpack.throneStuffItemUse     = 'use:';
langpack.throneStuffRepairAll   = 'repair all items before enhancing/upgrading';
langpack.crestmsgOK                            = 'Attack from {city} in {koords} - wave: {wave}';
langpack.crestmsgError                  = 'Error at bei attack from {city} on {koords} - wave: {wave} / {error}';
langpack.crestmsgCodeError          = 'Code error at attack from {city} on {koords} - wave: {wave}';
langpack.crestmsgFatalError          = 'Serious error at attack from {city} on {koords} - wave: {wave}';
//30.12.2012 Leo
langpack.shrswall                                = 'SWall';
langpack.siegewall                            = 'Siege Wall';
//05.02.2013 Leo
langpack.mainCraftOnlyThroneSet = 'craft only with throne set';
langpack.mainCraftSimpleItems   = 'craft simple items with wrong throne set';
langpack.craftStats                            = 'statistics';
langpack.falseThroneSet                    = 'wrong throne-set!';
langpack.viewCraftStats                    = 'crafting statistics';
langpack.craftStatsSuccess            = 'successful';
langpack.craftStatsFail                    = 'failure';
langpack.craftStatsError                = 'error';
langpack.craftStatsSuccessrate    = 'success rate';
langpack.craftStatsDelete                = 'delete statistics';
//15.02.2013 Leo
langpack.throneStuffEUQueueUpgradeLevel12 = 'Maximum upgrade level is +12';
langpack.throneStuffEUQueueUpgradeQuality5 = 'Maximum enhance level is wondrous';
langpack.throneChance                        = 'Chances of success';
langpack.viewThroneStats                = 'Current throne room success rate';
langpack.viewThroneStatsAdd            = 'success boosts';
langpack.viewThroneStatsUpgrade    = 'Chances for upgrading';
langpack.viewThroneStatsEnhance = 'chances for enhancing';
langpack.viewThroneStatsCalc    = 'recalculate';
langpack.viewThroneStatsHint        = '<b>Hint:</b> The values displayed here are calculated by the same formula as the success bar in the game showing the effects of lucky tokens etc. These values of course seem to be very unproportional but the give a certain idea of your chances... <br><br>some people might find this helpful, some will not';
//24.03.2013 Leo
langpack.mainAudio                                = 'Audio';
//01.04.2013 Leo
langpack.send2wave                                = 'Sende 2. Welle nur einmal (aktivieren, um mehrere Ziele nacheinander anzugreifen)';
//13.07.2012 Leo
langpack.shrflarcher                            = 'FLA';
langpack.flamearcher                            = 'Flame Archer';
//14.07.2013 Leo
// TAB - DARK FOREST OLD
langpack.OldmainDarkForestLabel = 'DF alt';
langpack.OlddfFound = 'Gefunden:';
langpack.OlddfCancelByUser = 'Abbruch durch User';
langpack.OlddfReportFoodGainTotal = 'Nahrungs Gewinn Insgesammt:';
langpack.OlddfReportHead = 'Dark Forest - Übersicht';
langpack.OlddfReportStatsHead = 'Dark Forest Stats: (Gesendet/Gesamt)';
langpack.OlddfReportFoodStart = 'Begin:'; // dfReportFoodStart 10 dfReportFoodStart2 50 dfReportFoodStart 60
langpack.OlddfReportFoodStart2 = 'Danach:';
langpack.OlddfReportFoodStart3 = 'Gewinn:';
langpack.OlddfReportFoodGain = 'Nahrungs Gewinn (nach'; // dfReportFoodGain 24 dfReportFoodGain2
langpack.OlddfReportFoodGain2 = 'Stunden Dark Forest angriffen)';
langpack.OlddfReportTotalSend = 'Gesamt Gesendet';
langpack.OlddfReportMoreError = 'Weitere Fehler';
langpack.OlddfReportBogError = 'Moor Fehler';
langpack.OlddfReportKnightsError = 'Ritter Fehler';
langpack.OlddfReportRPError = 'Versammlungsplatz Fehler';
langpack.OlddfReportConnectionError = 'Verbindungs Fehler';
langpack.OlddfReportShortConnectionError = 'VB Fehler';
langpack.OlddfReportShortRPError = 'VP Fehler';
langpack.OlddfBarbsDone = 'Gesendet:';
langpack.OlddfTries = 'Versuche';
langpack.OlddfFailed = 'Fehlgeschlagen';
langpack.OlddfDiffLevel = 'Level Unterschied bei'; // dfDiffLevel CITYKOORDS dfDiffLevel2 LVL dfDiffLevel3 LVL
langpack.OlddfDiffLevel2 = '- Level:';
langpack.OlddfDiffLevel3 = 'Sollte Level:';
langpack.OlddfBogFound = 'Moor auf'; // dfBogFound BOGCOORD dfBogFound2
langpack.OlddfBogFound2 = 'erkannt...';
langpack.OlddfShort = 'DF\'s';
langpack.OlddfLogNoTroops = 'Nicht genug Truppen für Level:'; // dfLogNoTroops LVL dfLogNoTroops2
langpack.OlddfLogNoTroops2 = 'verfügbar!';
langpack.OlddfNoData = 'keine Daten';
langpack.OlddfTroopSelectHead = 'Truppenstärke für die Dark Forest';
langpack.OlddfTroopSelectMaxDist = 'Max. Entf.';
langpack.OlddfTroopSelectMinDist = 'Min. Entf.';
langpack.OlddfTroopSelectLvl = 'Lvl';
langpack.OlddfListPopupHead = 'Dark Forest für:';
langpack.OlddfNoFreeSlots = 'kein Freier Slot mehr über...';
langpack.OlddfNoKnights = 'kein Ritter verfügbar!';
langpack.OlddfMaxSearchDistance = 'Maximale Such Entfernung';
langpack.OlddfRallyClip = ''; // dfRallyClip SLOTAMOUNT dfRallyClip2
langpack.OlddfRallyClip2 = 'Versammlungsplatz Slots Freihalten';
langpack.OlddfMethode = 'Methode';
langpack.OlddfKnightSelector = 'Bevorzugter Ritter';
langpack.OlddfResetValues = 'Fehler Meldungen';
langpack.OlddfUpdateIntervall = 'Reset nach';
langpack.OlddfPopupHead = 'Dark Forest für Server:';
langpack.OlddfPopupHeadReset = 'Dark Forest Zurücksetzen';
langpack.OlddfSkip = 'Heiligtum überspringen nach';// dfSkip 1337 dfSkip2
langpack.OlddfSkip2 = 'versuche(n)';
langpack.OlddfSelectMethodeHighLevel = 'hohe Levels';
langpack.OlddfSelectMethodeLowLevel = 'niedrige Levels';
langpack.OlddfSelectKnightLow = 'mit den wenigsten Punkten';
langpack.OlddfSelectKnightHigh = 'mit den meisten Punkten';
langpack.OlddfSelectTroops = 'Truppenstärke Auswählen';
langpack.OlddfHead = 'Hier kannst du Automatisch die Schattenwälder angreifen';
langpack.OlddfStatusHead = 'Dark Forest Angriff Status und Statistik';
langpack.OlddfSettingsHead = 'Heiligtum Einstellung';
langpack.OldmainDarkForest = 'Dark Forrest';
langpack.OldbuttonOFF = 'AUS';
langpack.OldbuttonON = 'EIN';
langpack.OldtabLabelOptions = 'Einstellungen';
langpack.OldshortLevel = 'Lvl.';
langpack.OlddfSelectKnightLowCom         = 'wenigste Punkte bei Schlacht';
langpack.OlddfSelectKnightHighCom         = 'meiste Punkte bei Schlacht';
langpack.OlddfSelectKnightLowPol         = 'wenigste Punkte bei Politik';
langpack.OlddfSelectKnightHighPol         = 'meiste Punkte bei Politik';
langpack.OlddfSelectKnightLowInt         = 'wenigste Punkte bei Intelligenz';
langpack.OlddfSelectKnightHighInt         = 'meiste Punkte bei Intelligenz';
langpack.OlddfSelectKnightLowRes         = 'wenigste Punkte bei Kreativität';
langpack.OlddfSelectKnightHighRes         = 'meiste Punkte bei Kreativität';
langpack.OlddfSelectKnightLowSum         = 'geringste Gesamtpunktzahl';
langpack.OlddfSelectKnightHighSum         = 'höchste Gesamtpunktzahl';
langpack.OlddfSkip                                     = 'DF-Suche pausieren nach';
langpack.OlddfSkip2                                     = 'ergebnislosen Durchläufen';
//22.07.2012 Leo
langpack.knightsRole11 = 'Als Verwalter einsetzen';
langpack.knightsRole12 = 'Als Meister einsetzen';
langpack.knightsRole13 = 'Als Marschall einsetzen';
langpack.knightsRole14 = 'Als Alchemist einsetzen';
langpack.knightsRole11s = '[Ve]';
langpack.knightsRole12s = '[Me]';
langpack.knightsRole13s = '[Ma]';
langpack.knightsRole14s = '[Al]';
langpack.knightsRoleNo = 'Rollenzuweisung aufheben';
langpack.knightsDelete = 'Diesen Ritter entlassen!';
//28.07.2013
langpack.mainWildAttack = 'Wild Attack';
langpack.wildSettingsNote = 'Radius (20-45) alle 60min wird gesucht';
langpack.wildSettingsTypes = 'Welche Wildnisse sollen angegriffen werden?';
langpack.wildSettingsHead = 'Städte Einstellung';
langpack.wildSelectTroopsHead1 = 'Truppenstärke Auswählen für die 1. Welle';
langpack.wildSelectTroopsHead2 = 'Truppenstärke Auswählen für die 2. Welle';
langpack.wildHead = 'Hier kannst du automatisch die freien Wildnisse angreifen';
langpack.wildHeadTroopsNote = 'Für die maximale Menge an Truppen MAX eingeben.';
langpack.wildRetrySearch = 'Wiederholen';
langpack.wildLastSearch = 'Letzte Suche:';
langpack.wildLastSearch2 = ' - Gefunden:';
langpack.wildLastSearch3 = 'Wildnisse';
langpack.wildTroopSelectLvl = 'Lvl.:';
langpack.wildTroopSelectDist = 'Entf.:';
langpack.wildPopupHead = 'Gefundene Wildnisse';
langpack.wildmaxinfo = 'Es werden maximal 50 Wildnisse pro Stadt angezeigt!';
langpack.wildAttackErr1 = 'Keine Koordinaten mehr in <b>{city}</b>. Warte auf die nächste Kartensuche.';
langpack.wildAttackErr2 = 'Angriffe von <b>{city}</b> werden nicht durchgeführt. Es sind noch unbelegte Wildnisslots in der Stadt vorhanden.';
langpack.wildAttackErr3 = 'Nicht genug Truppen in <b>{city}</b> für Angriff auf Level <b>{level}</b> (1. Welle)';
langpack.wildAttackErr4 = 'Nicht genug Truppen in <b>{city}</b> für Angriff auf Level <b>{level}</b> (2. Welle)';
langpack.wildAttackErr5 = 'Du hast keine Truppen angegeben für Angriffe auf Level <b>{level}</b> (1. Welle)';
langpack.wildAttackErr6 = 'Du hast keine Truppen angegeben für Angriffe auf Level <b>{level}</b> (2. Welle)';
langpack.wildAttackErr7 = 'In <b>{city}</b> sind weniger als 2 Slots frei im Sammelplatz. Es können keine 2 Wellen gesendet werden.';
//31.07.2013 Leo
langpack.wildRadius = 'Suchradius (20 - 45): ';
langpack.wildInterval = 'Neu Suchen alle (20 - 240) Minuten: ';
//03.08.2013 Leo
langpack.wildattackStats = 'Angreifbare Wildnisse je Stadt';
langpack.DFattackStats = 'Angreifbare Dark Forests je Stadt';
langpack.DFAttackErr1 = 'Keine Koordinaten mehr in <b>{city}</b>. Warte auf die nächste Kartensuche.';
langpack.DFAttackErr2 = 'Nicht genug Truppen in <b>{city}</b> für Angriff auf Level <b>{level}</b>';
langpack.DFAttackErr3 = 'Du hast keine Truppen angegeben für Angriffe auf Level <b>{level}</b>';
langpack.DFAttackErr4 = 'In <b>{city}</b> ist kein Slot im Sammelplatz frei.';
langpack.marchLog = 'Marsch Log';
langpack.marchLogSend = '(<span class="boldGreen">{type}</span>) Marsch wird gesendet von <b>{city}</b> nach <b>{target}</b>. Truppen: {troops}';
langpack.marchLogErr1 = '(<span class="boldRed">{type}</span>) Kein freier Ritter in <b>{city}</b>';
langpack.marchLogErr2 = '(<span class="boldRed">{type}</span>) Nicht genug Truppen in <b>{city}</b>';
langpack.marchLogErr3 = '(<span class="boldRed">{type}</span>) Es wurde versucht einen Marsch ohne Truppen auszusenden aus <b>{city}</b>';
langpack.marchLogErr4 = '(<span class="boldRed">{type}</span>) Aus <b>{city}</b> wurde versucht einen Marsch mit mehr Truppen zu senden, als zur Zeit mögich ist.';
langpack.marchLogErr5 = '(<span class="boldRed">{type}</span>) Fehler beim Aussenden eines Marsches aus <b>{city}</b>. <span class="boldRed"><i>{error}</i></span>';
langpack.marchLogErr6 = '(<span class="boldRed">{type}</span>) Du hast ein <b>CAPTCHA</b> erhalten. Warte 5 Minuten mit dem nächsten Marsch';
//04.08.2013 Leo
langpack.TreasureChest = 'Schatztruhe';
langpack.TreasureChestFound = 'Eine Schatztruhe wurde gefunden.';
langpack.TreasureChestNoFB = 'Die Schatztruhe konnte nicht an Facebook gepostet werden.';
langpack.TreasureChestFB = 'Die Schatztruhe wurde auf dein Facebook-Profil gepostet.';
langpack.TreasureChestErr1 = 'Fehler beim anfordern der Schatztruhe.';
langpack.TreasureChestErr2 = 'Schwerer Fehler beim anfordern der Schatztruhe.';
//11.08.2013 Leo
langpack.MapSearchActive = 'Der Tab <b>{tab}</b> führt gerade eine Kartensuche durch. Ich warte...';
//18.08.2013 Leo
langpack.TreasureChestPostFB = 'Gefundene Schatztruhen automatisch bei Facebook posten';
langpack.buildUseSpeedups = 'Sanduhren verwenden';
langpack.buildUseSpeedupsOK = 'Bauauftrag in <b>{city}</b> wurde durch den Einsatz von <b>{item}</b> verkürzt';
langpack.buildUseSpeedupsFail = 'Bauauftrag in <b>{city}</b> konnte nicht durch <b>{item}</b> verkürzt werden.';
langpack.craftUseSpeedups = 'Sanduhren verwenden';
langpack.craftUseSpeedupsOK = 'Craftauftrag in <b>{city}</b> wurde durch den Einsatz von <b>{item}</b> verkürzt';
//21.08.2013 Leo
langpack.transportDelRoute = 'Eine automatische Transportroute wurde gelöscht, weil die Quell- oder Zielstadt nicht mehr existiert';
langpack.reassignDelRoute = 'Eine automatische Route zum Zuordnen von Truppen wurde gelöscht, weil die Quell- oder Zielstadt nicht mehr existiert';
langpack.optionsHeadSpeedup = 'Welche Stundengläser soll das Tool automatisch benutzen?';
langpack.refreshReloadAFK = 'Warte auf AFK! 3min ';


// LOADING LANGPACK
langpack.loaded = true;
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//    â”‚      ### EOF ###                                                                                              â”‚
//    â”‚   KOC POWER ALL - EMH EDITION| PORTUGUESE                                                             â”‚
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